19,538 Commits over 3,990 Days - 0.20cph!
Fixed server join button colours
Fixed server history not showing
Fixed respawn screen not showing properly if escape pressed while fading in
Database indexes
Life stories are saved in a database
Life story records time born, time died in unix timestamp
Show death info when rejoining a server
Death fadein screen is a little bit faster
Note item is a default blueprint (it's still useless, but it will stop people wasting shards on it)
c2b properly marshals string return value
creategameprojects creates projects with the right target folder
Fixed signs sometimes not showing their images
Fixed large furnace loot panel
Fixed bow viewmodel arrow dissapearing
Weapon attachments lose condition
Give commands now only need a partial item name
Fixed pumpkin falling through world
Optimized BseNetworkable.FindInGroup
Fixed NRE in NetworkDestroy
Should fix the player getting stuck in wounded state
Added admin.mutevoice <player>
Added admin.unmutevoice <player>
Added admin.mutechat <player>
Added admin.unmutechat <player>
Fixed weapons + weapon attachments sometimes dissapearing when transitioning between network groups
Function calling, console binds
SandboxDomain boilerplate
Hacking around linear/gamma fuckups in UnityEngine.UI.Button.colors
Missing meta file
High gate boilerplate
RPC Distance test debug output when fails in editor
Door close "delay" on server
Death screen temp fix - UI bug in 5.2 here, content resize/layout doesn't seem to work in scroll panels
Pieshape converting to OnPopulateMesh
Adding bootil_static to build
Merging holosight branch into main
Can equip mods by dropping onto weapon icon
Weapon slots shown on icon
Entity attachment positions
Viewmodel fixups, unification
Updated ironsights to use new system (so some of them might be wrong)
Reticle position, shader, sprite
Mask Clear shader
Can wear hats with bandana
Weather settings in RustEditor/Environment
AK entity scope attachment bone