19,538 Commits over 3,990 Days - 0.20cph!
Remove unused args
Add some more c# compatible funcs to CAudioMixBuffer
Add AudioBuffers, MixBuffer
create mixer - can play sounds!
Re-use the shader compile error window, so we can keep it open while iterating. We need a better way to do this tbh.
Add global usings to minimal project
Make minimal scene less reflective
Made DynamicSceneObject not use CMeshBuilder2 (really was no need)
Add LineStrip , LineStripWithAdjacency
Allow RENDER_PRIM_LINE_STRIP_WITH_ADJACENCY
Expose style functions
Canvas class - internal for now
Add Widget.UpdateGeometry()
Add IStyleTarget, to remove direct panel usage from StyleBlock / StyleSelector
Correctly ignore razor files in editor/ unittest/
This BoundingBoxEditorTool is implemented completely wrong
Make Scene DragDrop more modular
Can drag drop materials into scene
Fix array oob in CreateIpBasedSocket
Maybe this is pissing off the build server
Wrap interop calls in __try, __except - last resort. Disable AddVectoredExceptionHandler.
Extra try to make sure this isn't an exception from c#
Fix NRE in MapViewDropTarget
Delete this, causes problems
this TransformInterpolation needs looking at properly, but this fixes an error for now
Fix Light exceptions
Nicer feedback when _sceneObject isn't null in OnEnabled
We have a bug here I think, where OnEnabled can be called before OnDisabled is called.
Add IsAttribute, add Rebuild
Don't throw exception on global stats
Shitty api listing (don't worry, this will get better)
Fix NRE
Update packages
Update version
Fix assembly resolve
s&box release zip test
lut
Add ApplyLocalClothing component
Mock userinfo for local user when not in a network session
Add ClothingContainer.CreateFromJson( json )
Add ClothingContainer.CreateFromUser( )
Fix SceneViewWidget using main camera's rect
NavMeshAgent.SetAgentPosition works
Add CharacterController.Bounciness
PhysicsWorld.Bodies only returns valid bodies
Manifest api should give more useful errors
Rewrite exception handler, try to ignore more c# exceptions
Actually catch and report crashes
Fixed joining servers forever (it has been a hard week)
https://files.facepunch.com/garry/a0695fad-3581-4fb4-bf8f-c014ba41f890.png
Don't save go id if it's a prefab (fixes sbox-issues/issues/4687)
Recast, NavMesh, NavMeshAgent - https://docs.facepunch.com/s/sbox-dev/doc/navigation-vwoSUsEPJ9
Add NavMeshAgent component
https://files.facepunch.com/garry/eb931495-2b71-4152-a87a-c3c9ad982778.mp4
Add PhysicsWorld.Bodies
Add NavMeshGenerator.AddFromPhysicsBody
Added includes/excludes to navmesh
Editor for navmesh
https://files.facepunch.com/garry/1ce940d5-6c9c-4a19-8c52-827ae3c53a4d.png
Editor integration
https://files.facepunch.com/garry/7b662dc6-e270-4fa7-961d-50ee2eb8838f.png
Fix live unit tests
unit test allow native debug
Add BBox.Grow
Add Triangle.ToString
PhysicsWorld.GetPolySoup
Use recast from c# without navlib
Cache off the triangles on generate
RandomPoint, CloestPoint
https://files.facepunch.com/garry/e07dbdff-ba17-4bb9-96bc-62edf81b2031.mp4
Add GetClosestEdge
https://files.facepunch.com/garry/7e693949-ffe2-4bb5-8a04-d24469a3b406.mp4
Add GetPathSimple
https://files.facepunch.com/garry/e369c9d6-54b1-4648-a023-6217ab866cc8.mp4
PathSimple unit test
Cleanup
Agents
https://files.facepunch.com/garry/da414070-bc1a-49ec-b39c-974d3b7fa33a.mp4
Agent cleanup
InteropGen change params to @params
Access dtCrowdAgentParams
Cleanup
https://files.facepunch.com/garry/19a3dacf-466b-4d0e-8e9a-5710131c5b7a.mp4
InteropGen change params to @params
Access dtCrowdAgentParams
Cleanup
https://files.facepunch.com/garry/19a3dacf-466b-4d0e-8e9a-5710131c5b7a.mp4
PathSimple unit test
Cleanup
Agents
https://files.facepunch.com/garry/da414070-bc1a-49ec-b39c-974d3b7fa33a.mp4
Add GetPathSimple
https://files.facepunch.com/garry/e369c9d6-54b1-4648-a023-6217ab866cc8.mp4