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19,201 Commits over 3,898 Days - 0.21cph!

11 Months Ago
Update sentry DSN Fix NRE in rigidbody
11 Months Ago
Prop wip
11 Months Ago
Add Component.IDamageable and DamageInfo Remove currently unused properties from ModelPropData Component.Flags is now a ComponentFlags Add GameObjectFlags.DontDestroyOnLoad (not implemented) Fix double IDamageable Add DestroyOnEnd to ParticleEmitter Hide SceneObject in ParticleSpriteRenderer if no particles to render Particle collision uses scene trace
11 Months Ago
SceneCamera.Tonemap not enabled by default Fix model rendering bounds Call ForceFlushGPU when rendering to pixmap
11 Months Ago
Add Layout.SizeConstraint FixedWidth and FixedHeight operate propertly, added FixedSize Fix ControlWidget's layout expanding vertically
11 Months Ago
Post process tweaks
11 Months Ago
Add trigger to trace scene
11 Months Ago
tweak video processing
11 Months Ago
Should fix errors when a GameObject is marked as no save
11 Months Ago
Fix pixmap render crash
11 Months Ago
Fix MaximumWidth/Height swap
11 Months Ago
Change vmdl_c to vmdl in Model.Load
11 Months Ago
Convert ITags to an abstract class
11 Months Ago
Rewrote Qt widget layout implementation so that SizeMode works and makes more sense
11 Months Ago
Recover the scene camera if its position is NaN
11 Months Ago
Add ITagSet.HasAny, HasAll that take ITagSet Added GameTags.Flush - to manually update the flags instead of waiting for the next frame callback Fix warning
11 Months Ago
Add missing methods to TagSet, GameTags
11 Months Ago
Properly hide GameObjectFlags.Hidden in gameobject tree
11 Months Ago
Remove unused Fix scene warnings Remove Camera class
11 Months Ago
Add Panel.Scene
11 Months Ago
Fix documentation ComponetList uses component.Active instead of component.Enabled to determine active status
11 Months Ago
Remove debug logs Fix interopsystem convar names
11 Months Ago
Fix crash when rendering to pixmap Traces don't hit triggers by default, need to explicitly request it to hit triggers. Ripped out a bunch of unused stuff.
11 Months Ago
RenderToPixmap is a shit load faster Remove redundant CToolsRenderScope
11 Months Ago
Fix component context menus being modal, not preventing gameobject context menu popup Fix component "paste values" not working
11 Months Ago
Fix TreeView being empty when scroll forced to top due to item changes Automatically mark BaseItemWidget dirty after a drag and drop (fixes sbox-issues/issues/4374)
11 Months Ago
Use latest api
11 Months Ago
InteropGen - assert to make sure accessor's a not null Remove SceneCamera.IsMainCamera Add Scene.Camera (returns best, mainest camera) Add Scene.Camera unit test Added CameraComponent.PointToScreenNormal, PointToScreenPixels, ScreenPixelToRay, ScreenNormalToRay Make stuff use Scene.Camera instead of Camera.Main Remove some Camera members Remove some functions from Screen
11 Months Ago
Compile fix Switch to map if already loaded
11 Months Ago
Update README.md
11 Months Ago
Initial commit Initial commit
11 Months Ago
use facepunch.walker as maplist game
11 Months Ago
Add SpawnPoint component
11 Months Ago
Don't load any game addons during editor startup
11 Months Ago
Add Preferences class with sensitivity and fov Input uses sensitivity preference CharacterController uses SceneTrace, added GroundObject, GroundCollider, TraceDirection( dir ), added auto IgnoreGameObjectHierarchy CharacterControllerHelper uses SceneTrace Link to new documentation on the welcome screen Fix CitizenAnimationHelper NRE's
11 Months Ago
Handle func_brush creation Handle prop_physics etc
11 Months Ago
Add MapInstance.IsLoaded
11 Months Ago
Framing a GameObject switches to SceneView Add GameObjectFlags.Deserializing when deserializing Fix performance hit by setting SceneObject properties unnecessarily Only draw envmap bbox when selected Scene.GetAllComponents<T> can find interfaces Use GetAllComponents where we were doing recursive ActiveScene.Components.GetAll Removed SceneObject.Angles (Rotation works exactly the same) Don't render game view when not visible (fixed)
11 Months Ago
Add InitializeFromLegacy for SkyBox2D Add InitializeFromLegacy for VolumetricFogVolume Add InitializeFromLegacy for EnvmapProbe Handle env_combined_light_probe_volume
11 Months Ago
Guard unnessecary transform change in managed instead of native
11 Months Ago
Add launcher tag if using launchMode Launcher
11 Months Ago
Smaller PackageCard Add Maps List Fix hitbox GameObject weirdness Don't trim Label content Add Button.Disabled Delete FormGroup.razor Clean CreateGameModal (refactoring to Launcher) Add Launcher to project Launch mode
11 Months Ago
Move UpdateAmbientOcclusionProxy from SceneObject_PostFlagsUpdate, was causing asserts
11 Months Ago
Don't change SceneObject transform if it didn't change Don't render GameView when it's not visible (in editor)
11 Months Ago
Put CubemapFog and Tonemapping in Post Processing category
11 Months Ago
MapStartupScene
11 Months Ago
Menu close the game properly Add Game.Close() - properly clears launch params
11 Months Ago
Only mount projects in editor mode Fix not always finding the map from a map package Fix StartupResources being filled with duplicates Show Launch With Map.. option Use map launch startup scene
11 Months Ago
Update GamePackage tags
11 Months Ago
MenuPanel.Open oipens in the right place Start using webpanel for modals