19,213 Commits over 3,898 Days - 0.21cph!
Symbol progress reporting
Store symbols during build
Disable Unity splash screen
Fixed some errors not getting reported
Fixed freeze in editor when pulling out sleeping bag/sign
Fixed text layout on signs being inconsistent
Fixed player rendering distance
Fixed NRE in ClientRPC
Fixed NRE in BaseNPC.OnAttacked
Fixed NRE in SetParent on server startup
Fixed NRE in EligibleForWounding
Ignore exceptions containing <RI.Hid>
Ignor exceptions containing RectTransform.set_anchorMin
Fixed NRE in SkinnedMeshCollider with eoka
Fixed BeginSample with no EndSample
Subtracting 7282 (replaced meta files, breaks dependancies)
Profiling + Performance
Added server.aihandlerms
Added server.itemdespawn
Fixed ragdoll stutter
Reducing the ragdoll quality (perf)
Cleaned up menu background
Fixed TriggerHurtEx exception when doing stuff in physics callback
Dropped items stick around for longer
Don't play camera snap effect because we don't have a sound - and the steam screenshot stuff makes the sound anyway
Fixed manboobs showing through clothes in editor
Fixed some items being instant-craft + added warnings
Fixed WoundingEnd bugs (thans bawng
Strip all effects from playermodel when disabling/enabling (fixes hurt fx on respawn)
Fixed some trigger bugs
Added TriggerHurtEx (can hurt based on movement, play effects)
Added TriggerMovement (can modify player's movement)
Barricades slow players movement
Barricades deal damage based on movement
Added wooden barricade with barbed wire
Added metal barricade
Updated phrases and lootspawn tables
Fixed bleeding notification not showing
wooden barricade boilerplate
Prevent placing sleeping bag inside resources
Dropped items can finally have unique models
Network/Save protocol++
Changed how InitShared/PostInitShared get called to be clearer
Fixed another sleeping bag exploit
Renamed a bunch of files
Fixed items ejected from furnace/campfire/storagebox falling through the world
Fixed vitals sometimes not showing
No placing sleeping bags under water
Sleeping bags use new deploy system
Sleeping bag placement is restricted better (prevent placement inside stuff exploits)
Fixed condition bar showing for some items that had condition disabled
Can place signs rotated
GizmosUtil.Draw* no longer ignores the current matrix
Fixed hammer not working if clicking too fast
Fixed hammer having no impact effects
Show layer names in MainCamera.Distances
Fixed shakey ragdolls
Fixed chicken ragdoll having wolf bones (!)
Tweaked sign placement rules
BuildPrefabs use deletion queue instead of doing it straight away
MovementSoundTrigger wasn't culling itself on server
BuildPrefabs logging
Added GameObject.Hierarchy.Components to diagnostics
Fixed some effects not playing
Prefab pre-processing tweaks