19,213 Commits over 3,898 Days - 0.21cph!
Cargo plane is higher, moves faster
Roof blocks are placed like ceilings/floors instead of on top of ceilings/floors
Fixed DS missing script errors on startup
Player texture swaps affects whole body
Hair is taken from highpass, removed hair from shader
Player skin LUT driven by lighting
Added high pass to the skin shader
Corpses hang around for 30 minutes, instead of 2 minutes
Fixed ragdolls spawning weird
Ragdolls are less spazzy
Player preview in inventory menu displays genes properly
Player corpses inherit genes properly
More AI profiling
Server performance fixes
Fixed skinnedMesh error
Head texture swapping based on steamid
Added specular/smoothness to the skin shader, tweaked for more skin colour variation
Skin colour is based on steamid
Changed fog mode in procedural map
Tweaked position of lock on top tier door
Scaled down C4 damage to be in line with the new healths
Changed back to fullscreen window mode - exclusive mode is so 1998
Changed admin "fast run" to admin "noclip"
Fixed airdrop gibs causing ridable rocket boxes
Added in-eye view mode
Admin F3 toggles first person, third person, in eye
Use in eye mode when sleeping instead of third person
Fixed campfire slot count
Made save/world.checksum a warning, allows save loading
AI attacks show directional damage
Added zoo area to developer playground map
Fixed foundation.triangle.toptier being offset
Fixed radpills not working
Rebuilding warehouse with collisions
Fixed a bunch of NREs + Warnings
Can rotate hinged door
Fixed hinged door strength/cost/properties
Added reinforced door
net.log works
raknet: force split packet construction order