19,213 Commits over 3,898 Days - 0.21cph!
Merging wounded stuff into main
reduce mouse sensitivity on wounded
Added skeleton flags
Define which types of attacks/damages cause a wounding
Can properly change other players clothes via looting
Fixed spazzy ragdolls (thanks Anthony Yakovlev @ unity)
Fixed corpses sometimes being unlootable
Wounded UI
Don't show crosshair unless it's appropriate
Fixed player model sometimes being in the wrong place when sleeping
Wounded players boilerplate
Wounded player assist
Wounded player looting boilerplate
Sleeping player looting boilerplate
Fixed server sometimes showing wrong IP address for client
Removed PlayerState bullshit, uses BaseCombat bullshit instead
Replaced gamma hack darkening with ISO effect
Log terrain map allocation sizes
Fixed trees not spawning
Made FPS less guessy
Fixed player model LOD warnings
Tweaked building LODs
Disabling graph in FPs graph (because it hurts FPS, badly)
Dump memory object information if available
Making ConstructionGrade a PrefabAttribute
Prefab preprocess, try to strip unneeded gameobjects
Merged /main/deploytosocket to main
Change sign text dialog
Fixed chat opening when renaming sleeping bag
Other sign sizes
Fixed admin giving console text
Launcher framework changes
Fixed lock not getting removed from destroyed doors
Fixed player counts in server browser when player counts > 128
pvt enabled by default, saved properly
Unify join/leave message style in server console
Hardcoding some values in skin shader
Unify join/leave messages
Signs break properly when parent dies