19,213 Commits over 3,898 Days - 0.21cph!
Planner placing deploybles works properly
Changed how guide skins work (simpler, generic, reliable)
Server executes server.cfg properly
Server saves "saved convars" to serverauto.cfg, which runs right before server.cfg
Fact check player counts
Deploying non buildingblock entities with planner tool
Updated how conditional models work, to keep up with Vince's 200 object skins
Pie menu sorting
Prefab warmup
PrefabAttributes/breaking everything
Re-enabled ambience sounds by default (gulp)
More skin variations
Fixed bluehair syndrome
Fixed some arms on some viewmodels using the wrong material
Ignore image effect warnings on dedicted server
Updated RustNative with some optimizations
Network protocol++
Fixed top tier block upgrade costs
Fixed hurt overlay being disabled
Added graphics.lodbias
Added NearbyEntities to camera
Made conditional models only care about nearby entities (fixes holes in foundations)
Trigger object lists use HashSet instead of List (perf improvements when adding/removing)
Fixed invisible placement guide
Added physics stats to dump
Removed "unconnected packet" warning because it worries server host for no reason
Fixed playerattack nre
Duplicate entity in save handling/warning
Increase general terrain friction
Fixed save list warnings
Added asserts for multiple spawn calls
Fixed skin guide being invisible
Added map size/seed to server tags
Spectate optionally takes a target string - partial username or steamid
Undone tom's invisible player patch
Viewmodel arms use player skin colour
Testing wall blocks with LOD
Perf is better without dynamic batching enabled
Can place foundation stairs upwards + downwards more predictably
Made roofs more predictable to place
Log when admins use inventory.give
Building block placement fixes
Can place foundation at variable height
Can attach to bottom of foundation steps
Player colours work properly in inventory menu again