userGarry Newmancancel

19,202 Commits over 3,898 Days - 0.21cph!

12 Months Ago
delete AutomaticRenderHook Remove DepthOfField Remove ScreenEffects Remove RenderHook system
12 Months Ago
Rename BaseComponent to Component
12 Months Ago
Fix warnings
12 Months Ago
Fix warnings
12 Months Ago
Delete materials that I broke by deleting all that shit
12 Months Ago
Remove assets that were moved into core New sound api
12 Months Ago
Merge Audio and Sound, just one global static class called Sound
12 Months Ago
Add example decals Add useful particle/effect shapes Remove a bunch of decals Remove a bunch of particle materials/textures
12 Months Ago
Change how GameObject and Components are serialized so that when the Component properties are serialized, everything that is going to be created is already created.
12 Months Ago
GameObjectInspector, start multi edit GameObjectInspector support adding components to multiple gameobjects at once Handle component multi-select Component/GameObject ControlWidget multi edit support
12 Months Ago
TreeView shift multi select works as expected Add MultiSerializedObject Clean inspector creation Fix mistakes Widget contenthash should be ready to update straight away Multi edit support in a bunch of ControlWidgets
12 Months Ago
Fixed SkinnedModelRenderer bugs when multiple on same GameObject
12 Months Ago
Joint scene name + description
12 Months Ago
12 Months Ago
Fix api break
12 Months Ago
Fix sound scene description
12 Months Ago
Grabber uses new SmoothMove Cleanup
12 Months Ago
Rotation.SmoothDamp is static Add SmoothMove.SmoothMove which takes a transform, does rotation too Cleanup failed experiment
12 Months Ago
Add PhysicsBody.GetLerpedTransform Add PhysicsBody.SmoothMove sceneanimatableobject sets physics bone positions on non animated models too Fix skinned mesh bounds being fucked (although this needs another look later on)
12 Months Ago
ModelPhysics creates ragdolls propertly
12 Months Ago
12 Months Ago
Add Scene.GetSystem<T> Fix opening all menus as modal Add BaseComponent.OnDirty, [MakeDirty] property attribute Add GameObjectSystem.ITraceProvider Remove CameraPhysicsDebug from menu camera 🤦 Hitbox components, Hitbox System PlayerController faces the direction of the camera when spawning CameraPhysicsDebug does its traces in a thread
12 Months Ago
Clamp trace fraction
12 Months Ago
Hitbox tags are a tagset Fix opening menus as modal
12 Months Ago
PhysicsTraceBuilder tweaks, allow running existing trace on other worlds
12 Months Ago
Add Scene.Trace, HitboxGroup (heaby work in progress)
12 Months Ago
Fix components not getting unregistered on destroy
12 Months Ago
PhysicsTrace cleanup, can trace against Capsule, BBox, Sphere individually
12 Months Ago
Make CUtlString a real interop type Add binds for CHitBox, HitBoxSet Fix embarassing CUtlString conversion Add Model.HitboxSet
12 Months Ago
Rename SceneHook to GameObjectSystem
1 Year Ago
Sound Point test
1 Year Ago
Add SoundHandle.Pitch
1 Year Ago
If in editor then mount source2/cloud in the gamemenu Load resources from the correct filesystem in GameMenu
1 Year Ago
Rename SoundListenerComponent to AudioListener Sound.Listener defaults to camera position Soundscape component
1 Year Ago
Add Sound.StopAll
1 Year Ago
Add Scene.GetAllComponents<T> (fast path) PostProcessers can use this shortcut to get their camera
1 Year Ago
Whitelist Type.BaseType
1 Year Ago
Scene hook system, convert Animation and Physics to use hook system
1 Year Ago
Stop using emoji for create object menu, everyone hates it except me
1 Year Ago
Hierarchy tree doesn't swallow shortcuts when focused
1 Year Ago
Allow widgets to intercept/override shortcuts Console output ignores shortcuts when selected/focused (copy works again) Can jump to items in the asset list by typing the name
1 Year Ago
Fix ComponentList not updating Fix undo breaking with too much depth
1 Year Ago
Update the skinned meshes in order when parented Fix undo json max depth
1 Year Ago
Ignore these ikchain scale asserts Allow more Json depth
1 Year Ago
Show loading screen when loading scene
1 Year Ago
Add component.OnLoad - allows a component to keep the loading screen open while it's doing stuff (in theory)
1 Year Ago
Whitelist Task.IsCompletedSuccessfully Give game system access to the loading screen
1 Year Ago
Add GetOrCreate
1 Year Ago
Move Component access to a class, so we can use the same from Components without twinning methods GetComponent => Components.Get etc Rename Components.Add to Components.Create Tweaks Components.Get/GetAll so they can take flags to filter instead of the two bools Reverse the disable condition in ForEachChild to match new Component default
1 Year Ago
Fix GetComponents getting components of disabled GameObjects Fixed children gameobjects not disabling properly Put a decal in the volume fog cave