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19,538 Commits over 3,990 Days - 0.20cph!

1 Year Ago
Rewrote Qt widget layout implementation so that SizeMode works and makes more sense
1 Year Ago
Recover the scene camera if its position is NaN
1 Year Ago
Add ITagSet.HasAny, HasAll that take ITagSet Added GameTags.Flush - to manually update the flags instead of waiting for the next frame callback Fix warning
1 Year Ago
Add missing methods to TagSet, GameTags
1 Year Ago
Properly hide GameObjectFlags.Hidden in gameobject tree
1 Year Ago
Remove unused Fix scene warnings Remove Camera class
1 Year Ago
Add Panel.Scene
1 Year Ago
Fix documentation ComponetList uses component.Active instead of component.Enabled to determine active status
1 Year Ago
Remove debug logs Fix interopsystem convar names
1 Year Ago
Fix crash when rendering to pixmap Traces don't hit triggers by default, need to explicitly request it to hit triggers. Ripped out a bunch of unused stuff.
1 Year Ago
RenderToPixmap is a shit load faster Remove redundant CToolsRenderScope
1 Year Ago
Fix component context menus being modal, not preventing gameobject context menu popup Fix component "paste values" not working
1 Year Ago
Fix TreeView being empty when scroll forced to top due to item changes Automatically mark BaseItemWidget dirty after a drag and drop (fixes sbox-issues/issues/4374)
1 Year Ago
Use latest api
1 Year Ago
InteropGen - assert to make sure accessor's a not null Remove SceneCamera.IsMainCamera Add Scene.Camera (returns best, mainest camera) Add Scene.Camera unit test Added CameraComponent.PointToScreenNormal, PointToScreenPixels, ScreenPixelToRay, ScreenNormalToRay Make stuff use Scene.Camera instead of Camera.Main Remove some Camera members Remove some functions from Screen
1 Year Ago
Compile fix Switch to map if already loaded
1 Year Ago
Update README.md
1 Year Ago
Initial commit Initial commit
1 Year Ago
use facepunch.walker as maplist game
1 Year Ago
Add SpawnPoint component
1 Year Ago
Don't load any game addons during editor startup
1 Year Ago
Add Preferences class with sensitivity and fov Input uses sensitivity preference CharacterController uses SceneTrace, added GroundObject, GroundCollider, TraceDirection( dir ), added auto IgnoreGameObjectHierarchy CharacterControllerHelper uses SceneTrace Link to new documentation on the welcome screen Fix CitizenAnimationHelper NRE's
1 Year Ago
Handle func_brush creation Handle prop_physics etc
1 Year Ago
Add MapInstance.IsLoaded
1 Year Ago
Framing a GameObject switches to SceneView Add GameObjectFlags.Deserializing when deserializing Fix performance hit by setting SceneObject properties unnecessarily Only draw envmap bbox when selected Scene.GetAllComponents<T> can find interfaces Use GetAllComponents where we were doing recursive ActiveScene.Components.GetAll Removed SceneObject.Angles (Rotation works exactly the same) Don't render game view when not visible (fixed)
1 Year Ago
Add InitializeFromLegacy for SkyBox2D Add InitializeFromLegacy for VolumetricFogVolume Add InitializeFromLegacy for EnvmapProbe Handle env_combined_light_probe_volume
1 Year Ago
Guard unnessecary transform change in managed instead of native
1 Year Ago
Add launcher tag if using launchMode Launcher
1 Year Ago
Smaller PackageCard Add Maps List Fix hitbox GameObject weirdness Don't trim Label content Add Button.Disabled Delete FormGroup.razor Clean CreateGameModal (refactoring to Launcher) Add Launcher to project Launch mode
1 Year Ago
Move UpdateAmbientOcclusionProxy from SceneObject_PostFlagsUpdate, was causing asserts
1 Year Ago
Don't change SceneObject transform if it didn't change Don't render GameView when it's not visible (in editor)
1 Year Ago
Put CubemapFog and Tonemapping in Post Processing category
1 Year Ago
MapStartupScene
1 Year Ago
Menu close the game properly Add Game.Close() - properly clears launch params
1 Year Ago
Only mount projects in editor mode Fix not always finding the map from a map package Fix StartupResources being filled with duplicates Show Launch With Map.. option Use map launch startup scene
1 Year Ago
Update GamePackage tags
1 Year Ago
MenuPanel.Open oipens in the right place Start using webpanel for modals
1 Year Ago
Game doesn't try to put cursor into UI mode if the game isn't playing Update SceneCamera from Component as part of the render
1 Year Ago
Fix map loading stripping off path
1 Year Ago
Reduce shader compile spam (add -robot)
1 Year Ago
MapCollider's physics body will resolve to component Fix NRE in scene trace filter
1 Year Ago
Add GameObject.IsRoot, GameObject.Root
1 Year Ago
Simulate UI in main tick, rather than during output
1 Year Ago
Game project can set MapStartupScene Add MapInstance.OnMapLoaded Don't close previous map until new one is downloaded and ready Add Scene.Directory.FindByName
1 Year Ago
GameObject flags for "loading" and "error" Add Range to some post processing Show load/error status in GameObject tree
1 Year Ago
Don't tick everything when the scene is loading Fix map loading extension weirdness Fix UpdateCamera getting called by every GameObject in the scene Build cubemaps for active scenes in both game and tools Add SceneCubemap.IsRendering Try to wait when loading map until cubemaps are rendered Remove unused UpdateObjectsForRendering doesn't take a frustum Don't print building cube maps Call UpdateObjectsForRendering after loading a map
1 Year Ago
Fix map scene objects not loading
1 Year Ago
MapInstance unloads the map when disabled, loads when enabled, changes map when map name changes
1 Year Ago
Add MapLoader scene
1 Year Ago
Add global static LaunchArguments class Fix Api timeout