8,237 Commits over 2,649 Days - 0.13cph!
Updated facepunch.steamworks to latest
Theoretical "real" fix for skins issue
Optimistically re-saving every prefab with a particlesystem
Fixed player model standing up after crouch throwing
Fixed player model sometimes sitting on the floor when changing hold types while in a transition
Fixed wounded/sleep anims
Run preprocess on "map entities"
Fixed no player corpse
Fixed AnimatedBuildingBlock.PutAnimatorToSleep errors
Implemented Network.Read.Seek
Fixed missing scripts in some prefabs
Merged updated player animation rig