userGarry Newmancancel

19,202 Commits over 3,898 Days - 0.21cph!

10 Years Ago
Show os, branch and build time in branding Don't update global html vars every frame (perf) Maybe fixed wakeup bug Fixed NRE in SpawnFilter when AI has no terrain (test maps) Ordered arrays in GameManifest to diff better
10 Years Ago
Prefabs -> Update now rebuilds clothing collisions Fixed some clothing bones not being registered properly, leading to warnings/errors in console
10 Years Ago
Error checking to radiation effect Fixed PlayerEffects not playing (damage etc)
10 Years Ago
Add event hash to error report to avoid grouping similar errors
10 Years Ago
Avoid issues by lowercasing created entity names
10 Years Ago
Forced prefab name generation to lower-case Removed networked datatables + stringpool Added GameManifest asset - which holds common strings Changed HoldType to use an enum instead of strings No longer need to LoadAll resources on startup (faster startup, less memory) Protocol++
10 Years Ago
Limited graphics.fov to between 60 and 80
10 Years Ago
Always allow the menu to be shown with escape, even on sleeping screen Debug player state for wakeup bug
10 Years Ago
Swapped out shitty sand footstep sound added footstep sounds to mixer Fixed bone knife building/damage/gathering Fixed reflection toggling not turning off terrain rendering
10 Years Ago
Added audio convars Added AdioMixer Slowed hammer repeat rate
10 Years Ago
Fixed array bounds error in BuildingBlock Fixed NRE in gameconfig If reporting error without a stack trace, try to generate one Check and throw specific errors when viewmodel animation state missing Repory architecture with errors
10 Years Ago
Fiddle with plugin
10 Years Ago
Made client tick more fps independant Made wooden hammer shitter at gathering
10 Years Ago
Restricted vis.lerp, vis.net to editor (they were being used to cheat)
10 Years Ago
Server blacklist - block all the servers of the redirectors and fake player counters Fixed sometimes double printing to the console
10 Years Ago
Fixed wrong index on string.Format
10 Years Ago
More coherent logging - to try to trap the crash on osx issue
10 Years Ago
Don't print packet errors from unconnected connections
10 Years Ago
Some serialization oddies fixed Removed water from MenuBackground (seems to fix corruption bullshit) Made menu music streaming (instead of in memory)
10 Years Ago
Made menu terrain non static to hopefully prevent Enlighten from crashing
10 Years Ago
Made server builds more resiliant against failures
10 Years Ago
Fixed ContextMenuUI/ItemCommand.Run NRE
10 Years Ago
Changed [AmplifyColor] errors to warnings Fixed NRE in server.Kick
10 Years Ago
Menu Background is now a scene instead of a scene2prefab EAC is less verbose Fixed EAC not de-registering shared accounts properly
10 Years Ago
Changed some ifdefs to diagnose the corruption issues
10 Years Ago
Updated EAC Server dll
10 Years Ago
Server build now (attempts) to strip out client only stuff - like textures and sounds Changed how MeshCollider works to operate without a SkinnedMeshRenderer (for serverside)
10 Years Ago
Merged to trunk
10 Years Ago
Deleted nametag prefab
10 Years Ago
Be less verbose when being ddossed
10 Years Ago
Group "Cannot create FMOD::Sound" warnings together Group Mismatched serialization in the builtin class" warnings together Insulated array exception in PVT PrePassRender Changed [AmplifyColor/Motion] not supported errors into warnings Fixed NRE in server.StartMessage
10 Years Ago
Missed a return;
10 Years Ago
Mitigate DDOS connect attack's ability to close down a server Don't load saves on startup (until tree bug is fixed)
10 Years Ago
Fixed not being able to jump through windows Fixed missing material on wall upgrade/transition Fixed deploying sleeping bags half in a wall
10 Years Ago
Updated UnityEngine.dll used by plugins Fixed CommandLine.HasSwitch failing when called before initialize Moved stuff around to avoid #ifdef editor serialization warning/errors Fixed crash in radiation overlay (calling isPlaying on an AudioSource without a clip)
10 Years Ago
Disabling player nametags for now Added debug messages to bootstrap - so when self check fails people can see why Fixed rogue ifdef in FogVolume - which was possibly breaking serialization Added TestResources self check (slow & noisy, disabled by default)
10 Years Ago
Rebuilt nametag prefab
10 Years Ago
UnityEngine.IUI.dll is a candidate for causing "[...] is corrupted! Remove it and launch unity again!" messages
10 Years Ago
Don't allow sleeping when dead
10 Years Ago
Force inclusion of the player nametag material Prevent some NREs that shouldn't happen anyway
10 Years Ago
Removing BuildOptions.UncompressedAssetBundle - hoping it fixes "blah blah is corrupted! Remove it and launch unity again!"
10 Years Ago
Results from a fresh import
10 Years Ago
Re-adding error logging
10 Years Ago
Fixed railing being deployable over doorway
10 Years Ago
Fixed some building components having broken materials Fixed broken material on metal plate torso Protocol++
10 Years Ago
Don't treat the menu background as a monument
10 Years Ago
Untagged background camera from being main
10 Years Ago
Fixed background bear bullshit
10 Years Ago
Server upload
10 Years Ago
Updated to Unity5b9