19,202 Commits over 3,898 Days - 0.21cph!
Added vis.hud [true|false] - hide/show hud
Added vis.chat [true|false] - hide/show chat
Turning water reflections off also disables edge blend and refraction
Output Coherent Host Dir (debugging osx launch failure)
Changed how the player sleeper list is maintained - should fix/prevent the wakeup bug
Flicking sound assets around, hoping that it will make sounds work again
Fixed pickaxe attack distance
Tweaked sound compression method
Add console log when received respawn options (debug sleeping bag bug)
If this doesn't fix Google Analytics I'm gonna have give up
Shotgun now fires multiple projectiles
Accuracy cone for projectile attacks
protocol++
Thompson - added full automatic mode
Fixed Revolver ironsights
Fixed Thompson viewmodel + ironsights
Fixed shotgun missing projectile (placeholder)
Fixed bugs with google analytics, debug overlay
Don't report errors containing "Pluton"
Added developer overlay tools
Send a debug console message when killed to show reason
Fixed crafting not cancelling when dying
Make the steamworks dll test a warning instead of an error
Define NOTHISPTR to 32bit windows builds for steamworks_net
Testing a gut feeling - does including the builtin shaders knock 30 minutes from our build times
Water level should now update properly on server
Tools/Update Clothes Models checks for prefabs without colliders
Fixed burlap shirt not having a collider
Made attack traces more accurate (wip)
Fixed missing footsteps when moving right
Remove player from sleeper list when killed
Throw warning when got sleeper that isn't sleeping
Fix GoogleAnalytics not working
protocol++ (prefab names changed, incompatible between playforms)
Fixed being able to place building blocks through walls
Fixed door not having level skin textures (placeholders)
Fixed lock dissapearing when upgrading/downgrading a door
Debug info for player wakeup bug
Removed missing trees from testlevel (fixes editor crashing)
Don't bother with steam auth if in editor
Rnamed Animator to AnimatorEx (fixes warning)
Fixed NRE in TickAttackTargetAction
When kicking a user due to EAC, mention that in the reason
Fixed player not rotating at all
Fixed player rotations not networking when standing still
Fixed rotation lerp not working
Added placeholder level models for all building components
Made placeholder building level textures slightly less shitty
Fixed building guides being invisible
Added a buttload of unused substances