userGarry Newmancancel

19,202 Commits over 3,898 Days - 0.21cph!

10 Years Ago
Changed experimental to development
10 Years Ago
Disabled TexturePostProcessor (was forcing all texture max width to 4069, instead of newly added - as was the intention)
10 Years Ago
Re-added UnityEngine.UI.dll (fixes broken player nametags)
10 Years Ago
Tweaking build process
10 Years Ago
Changed background scene into a scene2prefab
10 Years Ago
Stripped out ravenclient - was causing freezes, slowdowns, find better solution
10 Years Ago
Merged with latest
10 Years Ago
Added Rust.Bundle.Prefabs.FindObjectsOfTypeAll
10 Years Ago
Try to load active map from bundle Stripped error reporting (until we can find a less shit solution for raven)
10 Years Ago
Deleted MenuBackground/Scene Added new menu_background001 - uses SceneToPrefab Load menu map from map bundles
10 Years Ago
Load bundles Load prefabs from bundle
10 Years Ago
Create a bundle for each map Create tier0 bundles
10 Years Ago
Merging with trunk
10 Years Ago
Making some textures compressed
10 Years Ago
Ifdef'd a bunch of shit that the server doesn't need to be fucking with out of PVT and Amplify Motion
10 Years Ago
Bundle creation
10 Years Ago
Fixed player model scene
10 Years Ago
changed autospawn/resources to autospawn/resource protocol++
10 Years Ago
Tweaked volumes of animal sounds Fixed footsteps being broke
10 Years Ago
Footstep sounds for Dirt, Forest, Rock, Sand, Tundra, Wood and Snow
10 Years Ago
Removing debug output from ItemAction_Metabolism
10 Years Ago
Added FirstPersonEffect - which changes sounds to 2D if we're the source and we're in first person mode Added muzzle to thompson worldmodel Fixed weapon items not all having the right effectPrefab set
10 Years Ago
Dedicated server - always try to load the last save
10 Years Ago
Generate terrain normal+height to disk, instead of at compile time
10 Years Ago
Fixed compile error in AtmosphericBlend.cs
10 Years Ago
Fixed more broken materials Added "tools/Find Broken Materials"
10 Years Ago
Fixed tree missing shaders
10 Years Ago
Changed default render mode to new Deferred (this is gonna be shitty for a while)
10 Years Ago
Merging with trunk
10 Years Ago
Properly fetch the steam inventory
10 Years Ago
Admin tools men now downloads config and inventory schema
10 Years Ago
Merged with trunk
10 Years Ago
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10 Years Ago
Updated builtin shaders
10 Years Ago
Updated builtin shaders
10 Years Ago
Updated steam dlls to the latest Added SteamInventory class/object
10 Years Ago
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10 Years Ago
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10 Years Ago
Updated to SteamworksNETVersion 6.0.0
10 Years Ago
Fixed compile error
10 Years Ago
Added building skin transition experiment Added BuildBlock editing toolbar Updated building block prefabs with unified layout for editor
10 Years Ago
Don't log error messages about D3D device lost etc - to prevent console spam hurting framerate
10 Years Ago
This should fix the sounds not playing.. for good!
10 Years Ago
Experimenting with Block editor tool
10 Years Ago
Windows Build
10 Years Ago
Melee attack uses a sphere trace test (instead of a ray trace)
10 Years Ago
Send ticks to nearby players using p2p Halved voice playback delay
10 Years Ago
Added medicinal syringe
10 Years Ago
Removed debug arrows from projectile attacks
10 Years Ago
Added wooden spear Added stone spear Added salvaged icepick Added salvaged hammer Added salvaged axe