userGarry Newmancancel

8,237 Commits over 2,649 Days - 0.13cph!

9 Years Ago
Builder, attempt to detect freezes
9 Years Ago
Knob Head
9 Years Ago
Unity launch vars, the same as old builder
9 Years Ago
Cleanup bundles folder properly when building
9 Years Ago
Linear again
9 Years Ago
9 Years Ago
Hunch Bunch
9 Years Ago
Builder test
9 Years Ago
Removed BuildAssetBundleOptions.DisableWriteTypeTree flag
9 Years Ago
Log file print, wait for release
9 Years Ago
Unity 5.4.0f2
9 Years Ago
GameManifest.DoGenerate
9 Years Ago
Updated material bundles
9 Years Ago
Build sln
9 Years Ago
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Merged from main
9 Years Ago
Work in progress
9 Years Ago
Merged FasterBuilds branch
9 Years Ago
Merge from main
9 Years Ago
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Log Print Retry properly EAC Hash
9 Years Ago
Progress
9 Years Ago
Facepunch.Steamworks tests
9 Years Ago
Hide rcon password on command line properly
9 Years Ago
Fixed UI.Ingame.Hud layer sort order Added UI.Ingame.Hud.Menu
9 Years Ago
Removing unused
9 Years Ago
Unity 5.4.0f1
9 Years Ago
Converted some OnValidates to DoPrepare
9 Years Ago
Changed save file name (to let server ownrs opt out of wipes by copying the save file) Save file protocol shows a warning instead of blocking the load
9 Years Ago
Merge from main
9 Years Ago
Colours, exceptions, signing
9 Years Ago
Profiling Netgraph fixes
9 Years Ago
Changed how blueprints/xp are wiped, so server owners can roll back by renaming the db files if they want
9 Years Ago
Faster Build v2
9 Years Ago
Console system to its own library
9 Years Ago
Console system to its own library
9 Years Ago
Fixed painted images not saving correctly Added Sqlite/byte/memorystream tests
9 Years Ago
Helk'd it, left a buunch of Debug.Log's in the code
9 Years Ago
Fixed GetBetaName exception when steam isn't running (benchmarks etc)
9 Years Ago
for CUI, added Added UI.Ingame.Hud, UI.Ingame.Hud.Under
9 Years Ago
Fixed TimeWarning disposal profiler situation Moved netgraph to Rust.UI
9 Years Ago
Fixed server NRE caused by trying to read clientBranch from out of date clients
9 Years Ago
Lerp fix, assuming it works without testing