19,202 Commits over 3,898 Days - 0.21cph!
CRenderingWorldSession is too full of shit, new class called CCameraRenderer, move what we need
Remove render pipeline logic from client.dll, just grab them in CRenderingWorldSession instead
Wrap CRenderingWorldSession in a c# object with gc, each SceneCamera gets one
fill in the rest of placeholder CViewSetup
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Include charts in this repo
Move GameUI renderer from a IRenderHandler
Strip IRenderHandler
Render a camera from c# instead of c++
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Call client OnClientPreOutput from managed
EventClientPreRenderOnly_t is never used anywhere
Add EngineLoop.OnClientOutput, remove unused renderservice junk, remove render events from gameuiservice
Revert "Load Sandbox.Tools within the GameMenu context (experiments)"
This reverts commit 4e2b6d4b22d549daf79490d925f601ef7387f4d5.
Load Sandbox.Tools within the GameMenu context (experiments)
Fix stats not being recorded if package name had an underscore (fixes sboxgame/issues/issues/3922)
Remove Panel Template system (has been marked obsolete for long enough)
Fix warnings
Add some safety nets around HeavyGarbageRegion
Isolate Sandbox.Bind to tools
Fix compile errors in latest MSVC
Removed BindSystem from Game (still in tools - let me know if you object strongly)
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Add convenience functions
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Limit organization creation
Fix page titles
Fix MapSelectionButton NRE
Add Server List
Let people set the player count, server name
Don't try to inject razor file error locations unless we're the game
Create Game Modal
We don't need saved games in the default menu
Auto height the create game dialog
I'm not sure why this was compiling in game
Razor doesn't like this
Loading screen
Fix error in AssignEntityPointers
Add Cloud.Asset (returns string path of cloud asset)
Update project
Fix stylesheet paths
Default game menu uses modal server list
Add server list modal, for those that don't want to implement their own
Remove debug spam
Added new menu modal system
Move over simple package selection modal