userGarry Newmancancel

19,538 Commits over 3,990 Days - 0.20cph!

1 Year Ago
Add OnValidate Fix Surface defined multiple times Refactor Scene class
1 Year Ago
Open scene menu when right clicking hierarchy tree background Fix SpinComponent speed limit Catch errors in undo Fix GameObject.Clear not actually clearing shit
1 Year Ago
particles component Tonemap sliders
1 Year Ago
Fill out SceneParticles
1 Year Ago
Save and Restore scene session camera state
1 Year Ago
Use ProjectCookie for scene last opened
1 Year Ago
See if we can convince it to compile editor addons during test
1 Year Ago
Write s&box.sln in unit test proper
1 Year Ago
artifact game log files when running test
1 Year Ago
Add ProjectCookie, to save cookies relative to a specific project (like last opened scenes etc)
1 Year Ago
Enable colliders in editor session again
1 Year Ago
Cleanup/Refactor
1 Year Ago
Fix bloom being enabled by default
1 Year Ago
Clean release build at 1am every day
1 Year Ago
If there is no current game, generate s&box.sln (fixes sbox/issues/1302)
1 Year Ago
Fix character collider bugs
1 Year Ago
Keep character controller trace consistent Create ModelPhysics (doesn't do anything yet) ModelCollider collider bones use the part transform Cleanup Select next child when deleting
1 Year Ago
repro
1 Year Ago
Add PhysicsBody.AddShape() which takes a Hull and transforms it
1 Year Ago
1 Year Ago
Fix scene saving not using the extension
1 Year Ago
Add SceneModel.AnimationGraph
1 Year Ago
Add some [Range] attributes
1 Year Ago
Don't hit gizmo hitbox if too close FloatControlWidget observes [Range] attributes, creates a slider https://files.facepunch.com/garry/64940736-605c-4d7f-a7f7-5d20c1427fa2.png
1 Year Ago
Add bloom component
1 Year Ago
Add Gradient type, editor, tests https://files.facepunch.com/garry/de833785-fe3d-4cc9-b27a-035df8705130.png
1 Year Ago
Add CurveControlWidget Add SceneCamera.Bloom
1 Year Ago
Post processing icons Outline Highlight
1 Year Ago
Turns out none of this stuff was needed because I'd already coded it
1 Year Ago
Added some post processing components
1 Year Ago
Fix serialization changing component order
1 Year Ago
Panel Components (#23)
1 Year Ago
Cleanup
1 Year Ago
Make RootPanel.IsWorldPanel virtual, so we can be more explicit with it Be a bit more accurate with Rotation equality Add SceneCamera.EnableUserInferface
1 Year Ago
Disable showing overlay user interface on scene camera
1 Year Ago
Explicitly define GameRootPanel as not a world panel This shouldn't change anything but it makes me feel better MockHudPanel has mouse input
1 Year Ago
Fix no collision Add UI category to object create menu UI test, screen and world panel
1 Year Ago
Add RenderOverlay Panel components GetComponentInParent takes an "and self" bool UI test panels
1 Year Ago
experiments
1 Year Ago
Clear scene when leaving play mode Make internal PreRender non virtual
1 Year Ago
Add SceneCamera.OnRenderOverlay
1 Year Ago
Enforce Scene GameObject.Id uniqueness, change Id and warn when adding a gameobject with a duplicate Id Update scenes with all unique Ids
1 Year Ago
Implement BaseComponent.Awake, Start, OnDestroy & unit tests to enforce behaviour
1 Year Ago
Fixed cut just copying Fixed duplicating and pasting not making unique ids Fix game double ticking
1 Year Ago
GameObject.Clear tests
1 Year Ago
Fix IgnoreFolders losing case insensitivity in Json by assuming it's not case insensitive
1 Year Ago
Extended info in editor startup when waiting for account information Skip null children in TreeNode list
1 Year Ago
Fix prefab world not rendering Fixed prefab tree selection not working Prevent trying to "play" prefab scenes Change how PrefabFiles are loaded Remove undo spam Select root prefab object when opening prefab scene Allow editorsession to initialize the scene camera position Fix components not properly shutting down on prefab edit Always Destroy/Shutdown components before removing from a GameObject Give Prefab redirect scene a nice name Fix Prefab instantiation If the scene has a camera, use that as editor initial camera position first Add Undo to AlignToView Comment out unused menus Update TurretComponent.cs Update prefab_test.scene
1 Year Ago
Rotation Gizmo should return false if not rotated
1 Year Ago
Fix undo system capturing multiple rotations