userGarry Newmancancel

19,214 Commits over 3,898 Days - 0.21cph!

2 Years Ago
Update deploy.api.yml
2 Years Ago
Update deploy.sandbox.yml
2 Years Ago
Lets put at least something on the asset home page
2 Years Ago
Clean up
2 Years Ago
Remove unused Sandbox-ProcessAccessQueue Update usage stats straight from adx instead of aggregating shit Convert all usage stats to use adx Remove bullshit usage chart from asset pages
2 Years Ago
Minimize usage of AssetType Provide stepping stone type name in package wraps
2 Years Ago
Error fix
2 Years Ago
Remove unused columns/tables
2 Years Ago
New package facets api replaces categories
2 Years Ago
Fix Shape Buffer not being generated and being cleared at wrong moment Prototype directional AO, fix reflections not showing up on shaders Send proxy mesh info as proper capsules rather than ellipsoids (which has always been silly), unify debug overlay code for them implement capsules in shader, encode directionality https://i.imgur.com/RMaTU6Q.png Implement capsule shape on reflections too https://i.imgur.com/ZEf0dxa.png Unify all aoproxy code so it's not a mess all around, makes it easier to add new shape types, add stubs for cylinder aoproxies Cylinder aoproxy meshes https://i.imgur.com/T36lRDH.png Dot product with geometric normals to avoid double occlusion on AO, fixes most artifacts Remove edge artifacting with ambient shadows https://i.imgur.com/GV8SXq3.png Misc tweaks and fixes, set default AO distance to 40, better self occlusion filter Move reflection compositing code to base code, add option to check if high quality reflctions are enabled to shader without a combo Disable aoproxy caching on models with animgraphs update shader objects Cleanup, better do vignietting Finish directional AO code before cleanup, use lightmap directionality if we are compositing to one Fix aoproxy shapes of most standard props Add support for high quality reflections in Complex shader Add high quality reflection option to complex Cleanup directional AO, have softer vigniette Some more prop aoproxy adjustments Fix flickering on directional AO probes Readd AOProxy instancing, batch AOProxies by LPV Increase precision of SDF tracing fixed holes and added LODs to the telegraph pole AssetSystem & GameData docs Sort asset references in inspector by type and name Makes it easier to see what's what. Also reduced vertical whitespace a bit. Added confirmation popups for deletion of assets/projects This also lets the user know what exactly will happen to the asset and project files upon removal/deletion. Fixed certain assets showing 2 icons in the browser AssetType.PrefersIconForThumbnail is now set correctly Remaining asset type/system docs More documentation Add SetRemoteDestination to trigger_teleport Validate organization thumbnails for asset.party selectors Validate AddonSelectorDialog org thumb - we've got 3 panels doing the same thing here, I'll unify them in the next couple of days Added multi-select support to Hammer's Entity Tool selector https://files.facepunch.com/devultj/1b1911b1/sbox_6eFNVff4fk.mp4 Removed GameSelectorDialog, renamed AddonSelectorDialog to PackageSelector Solves #621 PackageSelector uses Package.FindAsync Api Only try to sample from reflection buffer if we have reflections defined at all on the shader Add SceneParticles.SetControlPoint for rotation and transform Move ParticleAttachment to engine, this is something we'll need in tools, not just game Revert "Move ParticleAttachment to engine, this is something we'll need in tools, not just game" This reverts commit 1c9df82ec6bb1371f321125a19b915be853016eb. Add Application.CursorPosition setter (used for locking cursor in tools) Put ShapeManager on SceneWorld rather than in a singleton, fixes flickering with multiple panels Revert some experiments that shouldn't be in this branch Update shader files Sample default direction if we don't have a lightprobe Fix VR perspective on directional AO and reflections Menu: Open video settings navlink by default Partial fix for audio breaking when sounds are played really far away Documented BaseItemWidget Actions, added ItemDeselected, ItemsSelectedTo Remove AddonProperty, replaced usage with PackageSelectorProperty, added defaultSelection to PackageSelector, added placeholder UI to see current selection https://files.facepunch.com/devultj/1b2011b1/devenv_OUH7xVz5AK.mp4 PackageSelector: Re-added #local to local packages Citizen/clothing: disabled jiggle on hard hat ModelDoc: Added more info to "not in CONTENT folder" error message Added hotload_log engine convar New Dress + New Hair Fixing LOD1 of Tactical Vest Show all leaderboards in menu again Basic support for {map} leaderboard name substitution Only supported for MapSelect.Official Avatar screen subcategories and clothing variations (#626) Adds Parent to the Clothing GameResource Clothings with a Parent will be displayed as a variation in a separate panel Categorizes clothing items by their subcategory Updated a few items to have subcategories and parents Limit main menu leaderboard list to 5 items for now Hammer: Ability to reset selected material Asset Brower: Make disabled asset types a bit easier to read Prettify FBX asset name Add Model.AnimationCount and Model.GetAnimationName Add tooltips to collapsed sidebar of entity selector Add Model.MaterialGroupCount and Model.GetMaterialGroupName Complete fix for far away audio from breaking our sound system Closes sbox/issues/615 & sbox/issues/622 & sboxgame/issues/issues/2461 Set max height for package description in menu For sboxgame/issues/issues/2575 fixed cctv_globe/mount mesh orientation and naming, updated physics and prefabs Merge branch 'master' of sbox Clothing Outfit Orginised / Parented for Colour Variations Remove Compiler.ReportCompileDiagnostics - this was only used in non-tools mode and was double printing something already handled in CompileGroup Merge codegen diagnostics into Compiler.Diagnostics so errors/warnings show in editor error list or console in non-tools If codegen reports any diagnostics of error severity, fail the build ( warnings won't fail the build ) Don't run with rendersystemdx11 at all for content building, merge results on finish rather than on batches, reduce number of processors for testing Clean up some generator diagnostic descriptors, make them more clear, set severity to warning on warnings.. Non-static ConCmd.Client errors Add scrolling to leaderboard list in menu Always use addon map list for map leaderboards in menu CI worked perfectly with the previous thing, let's try without processor throttling Add -skiprendersystem param instead of forcing to it, map resourcecompiler needs GPU Merge pull request #614 from Facepunch/aoproxies-suck AOProxies Rework Fix addons targeting local projects erroring - don't use #local in addon compiler references, there's code further down that will favour local package If an addon doesn't target a specific game add a reference to base - Sandbox.Internal.AssemblyModifier seems to take care of all the references Organising of Hair / Parented + New Baseball Cap reskins Entities can use GameResource types in properties Styling consistency for game frame comboboxes Hovering asset list will show asset path in status bar Fix directional AO shipping without actual directionality Delete created sound(scape) entity when drag'n'dropping outside of a Hammer view Fallback code for Hammer drag'n'drop assets with spaces in their path Merge branch 'master' into facets
2 Years Ago
package updates Define package types Remove categories, everything uses facets Rework tags, can edit tags directly Automatic facets Facets and categories for map, game, material Remove asset/count Strip out usage of the old tags system Properly highlight selected Tag highlight/faceting Fix tests Procedural tags Add game: tagging to map Give sort options in package/find so we have a single source to provide these Fix default ordering logic Fix TagEntry not serializing Store org detail properly bigger batch size in search update Take ClientTags from the latest version too only show tags if a type is selected Move organisations to header (we'll find somewhere better for this) Add tool console app Switch out old tag system to use new facets
2 Years Ago
Take ClientTags from the latest version too only show tags if a type is selected Move organisations to header (we'll find somewhere better for this) Add tool console app
2 Years Ago
Use remote api
2 Years Ago
Fix layout not rebuilding when scroll is being constrained Fix exception when no packages
2 Years Ago
Package sidebar functional Fix hover/active not always refreshing the styles More detail when can't decode image Fixed text styles lagging behind everything else Local packages
2 Years Ago
Fix TagEntry not serializing Store org detail properly bigger batch size in search update
2 Years Ago
Faceting in package selector wip
2 Years Ago
Update to deserialize new api Handle trying to load null image Switch everything to the new api
2 Years Ago
Fix tests Procedural tags Add game: tagging to map Give sort options in package/find so we have a single source to provide these Fix default ordering logic
2 Years Ago
Properly highlight selected Tag highlight/faceting
2 Years Ago
Remove asset/count Strip out usage of the old tags system
2 Years Ago
Facets and categories for map, game, material
2 Years Ago
package updates Define package types Remove categories, everything uses facets Rework tags, can edit tags directly Automatic facets
2 Years Ago
On demand search index updating
2 Years Ago
Better search indexing start Find uses search service filter archived packages Use api for search on index (unifying!!) Update search index on edit Engine version support Merge pull request #5 from Facepunch/categories-suck Categories suck
2 Years Ago
Engine version support
2 Years Ago
filter archived packages Use api for search on index (unifying!!) Update search index on edit
2 Years Ago
Find uses search service
2 Years Ago
Fixed text panels not updating when string changed
2 Years Ago
Better search indexing start
2 Years Ago
Entity/Npc/Model list use new package/find/ api
2 Years Ago
Clear background image if setting to a missing/invalid image Add Package.FindAsync (new api) replaces Package.Query Only compile runtime local addons if they need compiling Load runtime addon resources on activate (so sounds work etc) Add active property to button
2 Years Ago
We only need to rebuild the panel's box if yoga or our parent position changed Add checker for HasNewLayout Don't try to cache null packages Fix transitions causing recursive selector checks Speed up HasClasses Refactor Panel system so PreLayout only recurses when it really really needs to Only call FinalLayout if we need to https://files.facepunch.com/garry/8df37b66-e43c-4c46-9123-022f6888b7e7.png Fix backwards compatibility
2 Years Ago
Fix spawnmenu invert
2 Years Ago
Update spawnmenu, package spawning tests
2 Years Ago
Fix Panel.OnParametersSet getting called twice
2 Years Ago
Don't use localhost api - I knew I was gonna do this eventually
2 Years Ago
Fix error when query was empty Asset -> package
2 Years Ago
Switch to new find/get api endpoints
2 Years Ago
Redirect fix
2 Years Ago
Only show assets if you have permission to view them Add Tests Simpler easier to use and more powerful package finding
2 Years Ago
Less debug spam
2 Years Ago
Local packages untangled from remote packages Local packages now end in #local and are completely separate from remote packages. This means you don't have to disable your game project to test the published version. It also means your launch configs are now broken. To fix just go in the config for each one and set them back up. I've updated the Game list page to razor so we could have the local game tab.
2 Years Ago
Resolve map propertly
2 Years Ago
Gamelist has a local tab
2 Years Ago
When runtime mounting a runtime addon, wait for it to compile before returning
2 Years Ago
Fix client assemblies not getting swapped before entity deltas
2 Years Ago
Local packages all end in #local, don't stomp remote packages Mount local map, local gamemode when starting
2 Years Ago
Fix compiler not finding runtime game dll when compiling runtime addon Can get TypeDescription by fullname (namespace.typename) Runtime addons can define their primary class
2 Years Ago
Automatically rebuild the project page on hotload Disable debug spam Package.MountAsync can load the addon assembly too