19,215 Commits over 3,898 Days - 0.21cph!
Automatically rebuild the project page on hotload
Disable debug spam
Package.MountAsync can load the addon assembly too
Update tooltip text if tooltip text changes while visible
Don't let game code use ConsoleSystem.GetValue or SetValue to access engine convars
define _SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS todo: look at whether we should update protobuf
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Fix crash when shutting down during a level transition
Implement PhysicsShape.RemoveTag
Only change datatable tags on the server (suspect this will fix https://sentry.io/share/issue/2446b124736f483ea51358d927983db6/
Fix crash when changing maps
PerformanceTrace Physics World Step
Add perf trace for EvaluatePose
Add perf trace on trace + prediction
Fix crash when compiling material
Strip unused WorldGroupWorldInfo
Fix worldgroup crash on server shutdown, see comment in CWorldGameSystem::LoadWorldGroupInfo
Package Categories are dynamic
Cleaning up
Obsoleting GameCategoryTypes
Testing more performance metrics
Send some performance info
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Fix razor file extension checks case sensitive
Settings page partial cleanup
Remove some unused gameui
Don't reset buttons when mouse cursor window
Add context menu to entity list, allow deleting
Fix entity categories under Map entities
Add consistency to explorer widgets
Friend.GetAll() returns empty array in outside of menu
Catch and report exceptions in OnParametersSetAsync, OnParametersSet
When deleting, destroy child blocks first
Fix up initializing interopgen from managed
Latest yoga (adds gap support)
include yoga
Yoga interopgen
InteropGen fixes for "initfrom Managed"
Remove yoga nuget
Compile tool base first, so that if a tool addon is broken the UI won't be broken
Combine Projects, Entities and UI into one dockpanel
Fix lobby addon list not shrinking
Fixed line numbers being total bullshit
Can drag and drop addons onto the project list
Reset the server compilegroup when starting server (to clear previous errors)
Fix local addons with packaged gamemode
Made project manager less shit
Superluminal instrumentation
Lobby settings are saved on game start
Some error protection around razor :bind
Include razor files in editorconfig
Nicer lobby addon list
Remove razor binds if they create exceptions
Add local category in packageselector