userGarrycancel

6,664 Commits over 2,345 Days - 0.12cph!

6 Years Ago
Throw exception properly if assets/skins.asset not found
6 Years Ago
Do prefab warmup in FileSystem_Warmup Call FileSystem_Warmup in benchmark/demo for parity
6 Years Ago
Added ItemSkinDirectory
6 Years Ago
Don't forget to include the GameManifest in the bundles
6 Years Ago
Bundle reconfigure
7 Years Ago
Added pool.prewarm convar
7 Years Ago
Don't PrefabPoolWarmup in editor
7 Years Ago
Fixed array errors
7 Years Ago
Enable WriteTypeTree
7 Years Ago
Throw exception if no items loaded Don't try to pre-fill the cache
7 Years Ago
PrefabPoolWarmup preloads prefabs.preload.bundle
7 Years Ago
Put all the prefabs in prefabs.preload.bundle
7 Years Ago
When bundle is preloaded, add results to object cache Show error properly if can't load a bundle Preload specifically Wait for preloading to finish in bootstrap
7 Years Ago
Do PrefabPoolWarmup before WorldSetup
7 Years Ago
Converted items.asset to bundle load Removed unsued classes
7 Years Ago
DS Fix
7 Years Ago
Added skinnable loading safeguards
7 Years Ago
Bundle loading tweaks
7 Years Ago
Put skinnables in skinnables.preload.bundle On assetbundle load, async preload any bundles with "preload" in the name Added Filesystem.LoadAllFromBundle<t> Removed GameManifest.skinnables- load from bundle instead
7 Years Ago
Time BuildFileIndex
7 Years Ago
Initial load of the bundles async + in parallel
7 Years Ago
Added Rust Editor/Use Bundles Added Rust Editor/Set Bundle Path
7 Years Ago
Subtract cs42767 (load time object list shit)
7 Years Ago
Load objects we're going to load in one big fat ass block instead of individually
7 Years Ago
FilesystemWarmup, PrefabPoolWarmup - load assets via ObjectList first
7 Years Ago
Added Filesystem.LoadAsync
7 Years Ago
Load skinnables via ObjectList
7 Years Ago
Merged from skinredirect
7 Years Ago
Added ItemSkin.Redirect
7 Years Ago
xylophone camera pos
7 Years Ago
Raise head slightly when crouching and looking down
7 Years Ago
Fixed Legs.ModelRotation not applying
7 Years Ago
Server compile fix
7 Years Ago
Rotated instrument deployments 180
7 Years Ago
drumkit mount pos
7 Years Ago
Piano mount position, clampings
7 Years Ago
Trumpet can look down
7 Years Ago
Can look down when using tambourine
7 Years Ago
Replaced lean forward leg system with move player model backwards legs system
7 Years Ago
Head LookAt smoothing
7 Years Ago
Fixed F3 debug view mode getting stomped
7 Years Ago
Touching skin
7 Years Ago
Removed LockRotation third person stuff Cleaned how camera mode is selected from mounts/helds
7 Years Ago
In FirstPersonWithArms only show HideIfOwnerFirstPerson shit if it's the held entity
7 Years Ago
Fixed profiler block mismatch
7 Years Ago
Fixed Wearable not marking itself as dirty when renderer array changed
7 Years Ago
Remove MeshSwap
7 Years Ago
PlayerInventoryProperties all skinnable, removed skinnedWear
7 Years Ago
Fixed compile errors
7 Years Ago
New instrument views