19,538 Commits over 3,990 Days - 0.20cph!
Add ModalToggle
PageLayout can have a header
Add ContestCategory
New contest layout
Add Hide Until Updated to package admin
Documentation service clears its cache every 5 mins
Move document sync button to AdminSection
Simple filtering on documentation page
Put human in avatar scene
Fix human female zombie face
Update playercontroller wish velocity values
Latest playercontroller
Update player animator with better skidding
[interop] Don't create handle stuff in static functions
Don't init VR if we're a console app
Don't print vulkan device info if we're a console app
Remove unused
Unused
Remove unused args
Run FinalizeCompile on feature too
Unused
Remove debug output
Fixed tired, pissed off logic
Move Worker_AddCompiledShader to CVfx
Build feature data
Call VfxSortProgramVariableArray
Call WriteProgramToBuffer from c#
Fix old compile routine crashing
ByteStream WriteArray optional count
Fix shader compile
Move VCS writing code to CVfx
Remove dead code
Pass VfxCompiledShaderInfo_t straight into CVfxByteCodeManager
Remove confusing, unused arguments
Clean up
Move g_pResourceCompilerSystem to engine, bind CUtlBuffer
Add CResourceCompilerSystem::GenerateResourceBytes
Add resilient retry to shader cache save
Start shader writing
Avoid loading the same includes from disk over and over again
Fix shader cache concurrency
Use shader compile context
Bind IVfx
Bind IVfx
Remove unused
Shader compile, support passing in pre-loaded, pre-masked code
ToolAppSystem
[interop] Don't create handle stuff in static functions
Don't init VR if we're a console app
Don't print vulkan device info if we're a console app
Let us do new Shader()
List shaders, work out programs, find out of date
Remove unsued
Update test packages
Update cecil
Update skia to 3.1
Remove vfc.exe - unused
prove me wrong - I want to minimize the entry points for shader compiling
Remove unused mathlib class
in Material.Lerp, normalize after lerping normals
Include ReflectionTextureColor in all the layers
@samzanemesis might wanna check this is the right thing to do
build shaders
add shader_lighting test scene
shader SSR test scene
GTAO is in engine now
Update ssao.scene
Editor buttons desaturate when disabled/readonly
Fix up GroundTruthAmbientOcclusion
Style fixes, cache buster
Fix code stretching mobile view
We don't need to limit the width of the toc
TableOfContents component
Load styles in the main layout again
New RPC api + code upgrader foundation
Add RpcAttribute, RpcMode
Remove codegen from AuthorityAttribute
Instanced rpcs
Expose transmission
Rename NetTransmission to NetFlags, hide RpcMode
Update NetFlags descriptions and names
Obsolete NetPermission, BroadcastAttribute, AuthorityAttribute
Rename Unbuffered to SendImmediate
Add upgraders
Convert NetPermission flags too
Explicitly pull in updated System.Formats.Asn1
Clean tests
Documentation
Include Sandbox.CodeUpgrader.dll as an Analyzer
Refactor upgraders with nicer syntax
Published packages don't include dlls
Update PlayerController animator params
PlayerController copy clothes better
PlayerController increase skin slightly, prevents sliding down slopes
PlayerController creates collision on a child GameObject, so it can have different tags set etc
PlayerController - delete existing BoxCollider, CapsuleCollider if they exist
PlayerController - don't recreate Colliders GameObject if we have a child named that already
PlayerController: Fix ducking slightly when standing on small shit
GameObject serializing survives when a child is somehow added during serialization
Revert "Use IClimbingMode interface in PlayerController"
This reverts commit 5fc097414bfb1ef7da5e2f75b35c11c358641200.
Add RpcAttribute, RpcMode
Remove codegen from AuthorityAttribute
Instanced rpcs
Expose transmission
Rename NetTransmission to NetFlags, hide RpcMode
Update NetFlags descriptions and names
Obsolete NetPermission, BroadcastAttribute, AuthorityAttribute
Rename Unbuffered to SendImmediate