userGarry Newmancancel

19,193 Commits over 3,898 Days - 0.21cph!

45 Days Ago
tweaks
45 Days Ago
Use new physics callbacks
45 Days Ago
Adding and removing from HashSetEx is thread safe Move Physics step to AFTER FixedUpdate instead of before. Add Collider.GetVelocityAtPoint Change how RigidBodies update their positions from the Physicsbody Update keyframes more explicitly InterpolationSystem uses HashSetEx Clean up how transforms are updated from bodies Revert rigidbody positions updates to be non threaded, I don't feel comfortable Add IScenePhysicsEvents Add Summary to FixedUpdate
45 Days Ago
Expose Friction on Collider (we can add them all but this is all I need right now)
45 Days Ago
Remove unused SpeculativeContact stuff
46 Days Ago
Don't run stepper unless we're walking Snap velocity to travel direction Disable collision sounds Make player feet super frictiony
46 Days Ago
Add g_tint to gizmo line shader Only rebuild colliders when they need it
46 Days Ago
Add .sbox to ignore Update scenes DebugDrawSystem Physical character controller tests https://files.facepunch.com/424f0b37-e705-4802-87cb-f51c3bab46e6.mp4
46 Days Ago
Clear out null components on hotload Add RigidBody version of Sweep to Scene.Trace
48 Days Ago
Fix LaunchArguments.Map not working
49 Days Ago
Don't submit package exceptions in the editor
49 Days Ago
Error checks
50 Days Ago
Fixed dedicated server console No api for dedicated server Create Run-DedicatedServer.bat Fixed couldn't connect to ip based servers Fixed couldn't read messages from dedicated server, because we didn't think they were the host dedicated server doesn't try to play sounds
50 Days Ago
Searchable tags for is a package has achievements, is vr only etc
50 Days Ago
Fixed card videos Move the decorators off the card, into the meta section
50 Days Ago
Find query optimizations Clena up package card a bit
50 Days Ago
Fix skip not working in FindPackage Cleanup Better package list Clean pagnation PackageList sets url
51 Days Ago
Explicitly define the default sort order
51 Days Ago
Fixed filter by facet not working Legacy leaderboard uses new database
51 Days Ago
Stats cleanup
51 Days Ago
New stat collection
51 Days Ago
Api update Fix triggerteleport NRE
51 Days Ago
Add GameObject.GetLocalBounds() Add GameObject.WorldTransform, WorldPosition, WorldRotation, WorldScale Add Component.WorldTransform, WorldScale, WorldPosition, WorldRotation Mark Transform.LocalPosition, LocalScale, LocalRotation, Scale obsolete Mark .Transform.Rotation obsolete now .WorldRotation Mark .Transform.Position obsolete, now WorldPosition
52 Days Ago
Unlock stat based map achievements
52 Days Ago
Walker map project template
52 Days Ago
Fix exception when loading map, causing them to not be able to unload
52 Days Ago
GameObject,GetBounds() works with MeshComponent
52 Days Ago
Fix stat names
52 Days Ago
Door/Button previews
52 Days Ago
Add Widget.GetWindow()
53 Days Ago
CollectableItem
53 Days Ago
TriggerTeleport
53 Days Ago
FuncDoor
53 Days Ago
Add CanPress to IPressable
53 Days Ago
Button auto-reset works, Add OnStateChanged Crosshair tooltips
53 Days Ago
Update FuncButton Update .gitignore Player can pick up and drop
53 Days Ago
vdf FileExclusion is probably case sensitive because why not Add ISceneEvent<T>.PostToGameObject - to target specific GameObjects with an event Add IGameObjectNetworkEvents - https://docs.facepunch.com/s/sbox-dev/doc/igameobjectnetworkevents-fj9F6GvG5S Tweak Rigdbody networking, so that when it works it will work
53 Days Ago
Fixed shipping source to all the citizen clothes unnecessarily
54 Days Ago
Tweak build script to make sure everything uses Release mode
54 Days Ago
Don't use MapStartupScene when loading a Scene Map, we can load it directly
54 Days Ago
Fix warning breaking build
54 Days Ago
Maps can have stats, achievements, leaderboards
54 Days Ago
prop_physics from maps are fully networked We don't need to load the scene on the joining client Add Application.ClearGame Add Application.MapPackage Refactoring Refactor Add SceneNode to more easily check if we're the owner of a GameObject Add achievement/stats apis for maps Fix NRE in ToClipboardString Expose more stats/achievements stuff to ag
54 Days Ago
Expose GameObject.PlaySound, StopAllSounds to ActionGraph
56 Days Ago
Fix infinite loop crash
56 Days Ago
Add SoundHandle.FollowParent, LocalTransform, ClearParent Add SoundHandle.SetParent( GameObject ) Add GameObject.PlaySound, GameObject.StopAllSounds Don't need to run sound Occlusion tests every frame
56 Days Ago
Add LocalTransform accessors Switch everything to use LocalTransform, LocalPosition, LocalRotation, LocalScale
56 Days Ago
UI shaders accept D_NO_ZTEST Refresh editor handles on hotload Gizmo.Draw.WorldText obeys IgnoreDepth [EditorHandle] can be a material icon or emoji https://files.facepunch.com/80a96818-668f-4562-9ef6-3311aaa49ba7.png
56 Days Ago
Remove unused Player using GameManager uses ISceneStartup Player implements IDamagable Add TriggerHurt PlayerUse uses new IPressable Update SceneMap Add FuncButton
56 Days Ago
Add Tags to DamageInfo Add Component.IPressable