userGarry Newmancancel

19,224 Commits over 3,898 Days - 0.21cph!

3 Years Ago
Remove broken texture ContentBuilder less spammy
3 Years Ago
Update ci.yml
3 Years Ago
Ignore *.generated.vtex_c Add .generated. to material compile texture generations Initialize imported function array so we can't end up with junk contentbuilder can run without crashing Create 6.Build-Content.bat Another contentbuilder fix Remove broken materials Add Build Content step to ci
3 Years Ago
Fix Avatar template error Fix FindAndConvertResources sometimes not finding assets
3 Years Ago
FloatSlider fix List property passes down attributes Can get AssetType by file extension Added Paint.SetBrushLinear( pos, pos, color, color ) Added Theme.DrawButton Added Widget.OnDragStart Create ResourceProperty.cs Allow creating a dialog without stomping all the good stuff Play sound when selecting sound sample in asset browser AssetPicker.SaveButton Add play sound button to sound asset property If the asset is missing/unknown, signal that FindByPath can find relative paths too Asset.Path uses the primary asset extension Fix stack trace view Warning fixes
3 Years Ago
glasses, eyes tweaks
3 Years Ago
Add Widget.ConstrainToScreen() Move enum/flags control to game Add Gloves, Facial categories to clothes Fix controls to use the new Enum/Flags Fix GameFrame dropdowns
3 Years Ago
Added IEditorAttribute<T> Added FloatSlider Add LineEdit.Alignment https://files.facepunch.com/garry/e1bc5864-b770-4e07-81f9-323a65ddfde8.png Right align number editors
3 Years Ago
Codegen use LanguageVersion.CSharp10
3 Years Ago
DisplayInfo can read Group from CategoryAttribute Remove PropertySheet GroupByClass Struct/List property fixes
3 Years Ago
Fixed Material Json convertor not writing filename properly Change float dragger icon to something less abrasive Array editor Array/List tries to use correct editor type SetSizeMode on ExpandGroup so it actually expands Change DecalEntry to a struct Json deserializer shits itself when structs have initializers RangedFloat editor
3 Years Ago
Inspector can explore and edit structs https://files.facepunch.com/garry/f3e93313-f101-4127-b350-b9b13a19cf14.png
3 Years Ago
Asset inspector scrollbar Asset inspector can save assets When saving a json asset, find and convert strings into resource strings Ignore some surface properties in json serializer
3 Years Ago
Fix ui opacity not cascading properly
3 Years Ago
Ranking page is ordered properly Player detail
3 Years Ago
Only show rankings list on games reconnection handling Fix tables getting unstyled Fix fonts loading in late StringPool to get without possibly adding Ranking page allows viewing by buckets
3 Years Ago
Add empty map option for games
3 Years Ago
Remove unused
3 Years Ago
Unify CanEdit access on asset pages Remove Player.CityId, GameRating.CityId, rename GameRating.Bucket to BucketId - make it a stringpool entry, make it an int Ranking wip
3 Years Ago
Add some assemblies to whitelist
3 Years Ago
Fix double IL verify
3 Years Ago
IL verification and tests Access rules are built into the dll Fix menu double GameAssemblyManager.Init Allow menu to whitelist Sandbox.Menu access
3 Years Ago
Add Ceiridge.001 AC test Another check for unsafe code
3 Years Ago
Move AccessControl to its own assembly Move access control tests to own assembly Merge branch 'master' of sbox
3 Years Ago
Notices page, accepting invites, rejecting invites, leaving org
3 Years Ago
Catch NRE Script cleanup Api logging cleanup
3 Years Ago
Screenshot upload
3 Years Ago
I wonder if net6.0-windows will work User admin page Admin user list Admin usage stats
3 Years Ago
Fix NRE in DebugBits Add a place in engine to grab Sandbox.Game.dll for reflection access EngineGlue to load json from jsonasset Create Sandbox.Utility.JsonAsset for loading JsonAssets Add game assembly to tool's GAM Use EngineLoop.GameAssembly in LoadEngineEntities() Add Asset.TryLoadObject (I don't love this) Add PropertySheet for asset type to inspector (not saving or anything right now)
3 Years Ago
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3 Years Ago
Implement animation-iteration-count and animation-delay animation-iteration-count can be infinite Implement animation-direction https://files.facepunch.com/garry/11901349-b088-4fba-ade1-205873d81634.mp4
3 Years Ago
Keyframe implementation basics
3 Years Ago
Animation style properties (unimplemented)
3 Years Ago
Style keyframe parser
3 Years Ago
Fix tripmine hitting triggers Shouldn't need PrecacheParticles any more Spawnpoint selection
3 Years Ago
Fixed client not knowing particle names
3 Years Ago
Try to spawn players as far away from other players as possible
3 Years Ago
Inventory bucket order is consistent
3 Years Ago
Gibbing Health effect tweaks Check whether entity was deleted when checking List
3 Years Ago
Remove unused table SessionCleanup
3 Years Ago
Simplify switching to local api
3 Years Ago
Icon showing updated within last day
3 Years Ago
Package Updated/Created is DateTimeOffset
3 Years Ago
Api return asset updated/created as DateTimeOffset (breaks compatibility)
3 Years Ago
This query is infinitely faster when not async dotnet/SqlClient/issues/593
3 Years Ago
Make activity page a bit more dynamic/useful Speed up admin/org pages Admin Log bulma source Tweak trending list order
3 Years Ago
Ammo model tweaks Probably fixed weapon pickups sometimes not working
3 Years Ago
SceneSystem - ignore objects with invalid bounds if it ain't in this spawn group, how can it be in the pvs? Fast return if setting model but model didn't change Fix menu exception when gameicon doesn't have info yet ContainsInterpolationVarsForPhase return false if rendering
3 Years Ago
Upgrade "Use IDictionary<{1}, {2}> instead of Dictionary<{1}, {2}>" to an error instead of a warning Ignore ResetLatched in IV_PHASE_RENDERING Populate main menu screen with trending games
3 Years Ago
Fix StartLobby errors