19,224 Commits over 3,898 Days - 0.21cph!
Tools doesn't need its own package query function
Force CBasePlayer transmit always
Fix NRE when deserializing a dictionary that ends up with a null key
Relax asset title rules in manifest update
Constrain ident parameter
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Initial commit
Base
Api
Works
Solution
Create .editorconfig
Deployments
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Always transmit child entities to owner
Fix exception when iterating asset locations
Fix tripmine laser not deleting
Increase pistol fire rate
Fix tripmine ammo fuckup
Use GameTask here so the task stops automatically
Footstep boost
Pickup feed show weapon icons
Reset armour on spawn
Ammo pickups work
Show HUD info when collectin armour
Fix tripmine giving grenades
Tweaks
Expire entity task in delete
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Ammo entities (non functioning)
Reduce grenade timer
dm_healthcharger can be used for armour chargers too
Tracer, Grenade particles
Don't award kills for killing yourself
Right click particle create option
Merge branch 'master' of sbox
Get rid of WaitingForPlayers stage
Fix FGD error
Post process based on health amount
Fix wrong tripmine spawning
Show take damage indicator if hurt self
Tweak damage indicator
Fix exception when generating thumbnails
Added RealTime.GlobalNow - like Now but should be in sync globally (and is a double)
RealTimeSince uses GlobalNow - so should stay in sync between server and clients
Merge branch 'master' of sbox
Allow base scoreboards to decide whether they should be open or not
Fixed wheeling through inventory backwards
Balancing changes
Fix phantom tripmine lasers
Don't give all weapons, add giveall command
Post process based on game state, damage taken
Cleaning
Game state changes
Fixed outro animations not always playing
Don't shake the hud if dead
Remove unused code
Longer delay for tripmine arm
Max ammo, coffins
Fix nametags hanging around after death
Balance tweaks