6,664 Commits over 2,345 Days - 0.12cph!
Retired Resource Layer (moved prefabs to Default)
Retired Terrain Trigger layer
Gave displacement its own layer
Merged layer antifuck branch into main
Inventory reliability tweaks
Long sleeved shirt and pants highpass, mask
Don't let them in the server if family share owner is banned
Don't let them in the server if family share owner is banned
Fixed hapis tunnel layers
Ran scene2prefab all
Making skins for building blocks more straight forward, less magic
Fixed constant reimporting when pressing play or saving
Attraction points, attraction socket
Added highwalls to buildingtest scene
Planner doesn't need manifest rebuilds in editor
Compound wall
There is no collision_setup silly
Force construction skins into the bundle
Asset bundle tweaks (loadtimes)
Making high wall admin only until I decide how to play it
Fixed item filesystem warnings in editor
texture sizes, missing meta files
Fixed male player heads not changing
Changed how items are loaded (loadtime test)
I wonder what would happen if the player and animals didn't have rigid bodies
Fixed floorspikes, barricade damage triggers not being triggers
Re-added rigidbodies to players and animals - but marked as triggers
Made damage collider a tiny bit bigger in barricades
animals don't need to trigger anything
Delete rigidbody on sleepers
Fixed player server colliders
Soliciting reviews in game is now against Steam's Rules
Fixed not being able to craft some inventory items
Replacing IsInvoking usage because it's slow