19,225 Commits over 3,898 Days - 0.21cph!
Fix dedicated server trying to create steam client lobby
Fix dedicated server trying to get texture info
Fix custom steam networking config not getting applied on DS
Don't require [] to connect to a steamid
Print download status in console for dedicated server
Skip templates folder on server
Don't ship pdb's (!)
Update sandbox.server.vdf
Server upload defs
server exe
Server upload bat
Server compile fix
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Strip out -nop4 stuff
Strip a bunch of p4 stuff from assetbrowser
Strip p4 stuff from assetrename
More p4 stripping
Strip perforce shit from vgui
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Pixmap enhancements
Interopgen inline functions
We can skip creating pen and brush objects to paint and do it inline
CMaterialIcon caching
Fix line width not setting
Fix NoteGameLoopStage wrong end
proof of concept performance tab
Packaged addon download progress
Fix warnings in _settings.scss
Swap mounting order here to avoid xoofx/zio/issues/64
Removed SharedAssets from config, simplified this whole situation
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Fixed addon upload not compiling if code path started with a /
Remove debug
Explain which download failed if download fail
Handle 0 sized files on download
Whitelist DebuggerDisplayAttribute
File basefilesystem:FileExists not working with symlinks
Fix clothes not showing in the menu
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Game uploader, packed game downloader
Fixed Content not clearing between games
Addon mount path cleanups
Add base/code/ and /code/ resource files when packing game addon
Cleanup
Cleanup
Make sure /downloads/assets exists before trying to use it
Client can download and use new package format
Include shader files if they exist
Don't mount local game addons that are disabled
If game uses new manifest, download using that
Fix error loading baks.office
Fix assert crash
Hide "was not precached" asserts because we dgaf
Split Addon to PacksgedGame and RuntimeGame
PackagedGame assembly loading
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Reflection.CreateType allows creating generic type
ResourcePaths in AddonConfig (will probably replace SharedAssets too)
CanEditAttribute support for generic types, creating editors with generic arguments
Add Layout.AddLeftToRight, Layout.AddTopToBottom
Give Widget.Data some random value so it triggers a change on null
Add ArrayBind
Added ListProperty<> editor
ResourcePaths path list is editable
Enable deterministic compiling
add Addon.GetCodePath()
Use deterministic dll names if compiling for publish
Allow on demand addon compiles, gathering assembies
Allow adding assemblies to manifest upload
Game upload functionality, loose files
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Show local addon maps in map list when starting gamemode
Bring editor window to front when selecting game view
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Uncompiled files is fine, just skip them
Hide upload button if org is "local"
Merge addon upload, new addon download system
Remove construct.vmap etc
Update asset system when adding/creating addon
Fixed needing to restart to enable new addon
Moved Put upload to shared utility
Added Widget.SizeHint
Added protection from Layout stack overflow
Show error popup on addon upload fail
Api calls can throw a catchable exception to report problems
Show upload error
Delete Icon.cs
Throw an error if trying to upload an addon with no files
Don't show upload options on disabled addon
Formalize the manifest/upload apis
Switch to new ManifestSchema
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Add Sandbox.Utility.Web.DownloadFile
Add EngineFileSystem.CoreContent
Mount from manifest
Update loading screen
Manifest file downloading
Fixed exception Errors not showing in console