userGarry Newmancancel

19,225 Commits over 3,898 Days - 0.21cph!

3 Years Ago
Formalizing tool addon folder structure
3 Years Ago
Don't remove base tool addon Unregister tool assemblies on remove
3 Years Ago
Create tool addon, editor tool.minimal template edit Build projects for tool addons Add tool addons on startup, add
3 Years Ago
ui prelayout is 3x faster
3 Years Ago
Add nullcheck for static callers Fix chart not updating Fix unit tests
3 Years Ago
Add Widget.Lower, Widget.Raise Performance tab options
3 Years Ago
Remove calls to GetVideoMemoryInfo (slow)
3 Years Ago
Clean up debug output
3 Years Ago
Making SimpleMeshPolygon a class, since it's holding a List there's no benefit in it being a struct, Newlines after steam api context warning Formalize initialization of SimpleMeshPolygon
3 Years Ago
Trim panel InnerHtml content from labels
3 Years Ago
Don't recreate Steam Api in dedicated server, so ip and steamid doesn't keep changing Strip some tv relay stuff
3 Years Ago
Only show download UI when downloading reset this shit here because they allocate arrays based on the number of bones, and while they change when the model handle changes, the model handle might not have changed (because it might have just changed from an error to loaded) On client model download, reload the model Reallocate CCompositeParentSpaceState if bone count changed CBodyGameSystem always RegisterToolsResourceListener Try to deal with broken resource reloads by restoring their old models and clearing the list
3 Years Ago
Fixed not precaching all models
3 Years Ago
Fix warning Optimize Input.UpdateMouse Throw an error if map isn't a map Update steamworks dedicated server binaries Fix Input Don't add map models to the precache table Fix server package adding to stringpool table Fix Package network table not being set up Fix EntityList NRE Ignore Package is listen server client
3 Years Ago
Managed fog Squash Finish rebase Fix intellisense for native rendertools Cleaned up - not tested in game Fix Vector3.LerpTo change breaking addons Fix fog in game Only copy fog attributes on RenderScene Remove unused from SceneSystem Add ManagewdRenderPipeline.SetupWorldViewAttributes Add callback to allow setting viewattributes for a scene from c# Comments Shouldn't need this now
3 Years Ago
Added EntityTarget struct Use EntityTarget struct instead of TargetName and TargetType Make EntityIOTargetType internal Move BuildTargets logic to EntityTarget struct
3 Years Ago
Include assetpreview in toolframework Moving asset thumbnail management to c# Only render model thumbs with transparent background Thumb async Crash fix Rebuild thumbnail on asset change
3 Years Ago
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3 Years Ago
Increase number of s&works models visible, order by newest
3 Years Ago
Allow asset queries to take and skip
3 Years Ago
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3 Years Ago
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3 Years Ago
Cleaned AssetPublishWidget Remove Package.UpdateDetails from menu Add Package.UpdateValue Can edit name/description/release state
3 Years Ago
package download/mount code
3 Years Ago
Package download code wip
3 Years Ago
Flex copy code now works on partial flex sets, as long as they share the same name
3 Years Ago
Add s&works tab (spawning doesn't work, wip)
3 Years Ago
Allow game code to query packages Allow access to package metadata Rename PackageVersion to Revision
3 Years Ago
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3 Years Ago
If bonemerging a model and it has the same amount of morphs as its parent, copy the morphs over too
3 Years Ago
Delete main menu lobby bar
3 Years Ago
Hiding junk files in the assert browser also hides trivial children (like the vtex files that are generated by materials)
3 Years Ago
Can publish individual models to s&works Fix placeholder text
3 Years Ago
Hackily wait for a while for the real thumb (we'll fix this don't worry)
3 Years Ago
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3 Years Ago
Asset meta info
3 Years Ago
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3 Years Ago
Opening menu on org property waits for account information AddonManifest accepts single assets AddonUpload show error if manifest post returns Add Pixmap.GetPng(), GetJpeg, GetBmp Upload asset thumb
3 Years Ago
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3 Years Ago
Add Button.ButtonType Tweak org property
3 Years Ago
Use propertysheet for this
3 Years Ago
Add Asset.MetaData Formalising "valuechanged" stuff If make used by/using lists in inspector need double click to inspect Save publish info to meta on change
3 Years Ago
Add Sandbox.Tools.Test MetaData class, tests
3 Years Ago
Asset Inspectors gets passed the asset info the constructor AssetType has type statics (Model, Animation, Texture) AssetInspector add publish UI for model
3 Years Ago
Create video command, bind to f6, press to start recording, press to stop recording
3 Years Ago
Remove unused from SceneSystem Add ManagewdRenderPipeline.SetupWorldViewAttributes Add callback to allow setting viewattributes for a scene from c# Comments Shouldn't need this now
3 Years Ago
Fix Vector3.LerpTo change breaking addons
3 Years Ago
Cleaned up - not tested in game
3 Years Ago
Breaking up logic
3 Years Ago
Add Editor > Help > Widget Debugger Add Layout.Clear() Changed where custom inspectors are created so they can take over the whole inspector Cache GetLargestMonitorDimensions Minimal SceneWidget, widget that renders a SceneWorld