6,664 Commits over 2,345 Days - 0.12cph!
Include all bundled prefabs in the manifest (should fix high wall placement)
HIgh wooden wall is researchable, loot spawns very rarely
fixed manifest building fuckup
Fixed google analytics spam
Fixed steam inventory schema not using the skins to generate
fixed hat.beenie short name
Fixed player teleport bug/exploit
If booting in mono, switch to stereo mode (hopefully fixes crashes of people with headphones plugged in (unity!))
Updated RustNative (with linux sqlite fix)
Server queries share the gameserver port
Fixed showing PCGamer on menu
Steam Inventory cleanup, refactors
Added InspectorEx base
Fixed ragdolls floating away from where they were
Simplified dirt shader layer
Workshop previews in editor
Workshop import fixes
Added editor cheats (free craft, instant craft, unlock all skins)
Workshop update
Warning if entity broadcasting when it shouldn't
Fixed entities sometimes sending network updates before they're spawned
Allow block rotation for 10 mins after upgrade
Fixed server compile error in ParticleEmitFromParentObject
Don't bother trying to send network updates during loads
Fixed warning
Tweaked player preview brightness
Network++, Error++, Schema++
Fixed ScriptedObjects not always being forced into bundles
Fixed inventory menu being invisibly open on spawn
Fixed loot tables sometimes not generating
Fixed event_id being too long in error reporting
SQlite fixes
Fixed Steamworks NRE
Fixed Unhandled Raknet packet errors
Fixed disaming landmine error (and not giving a landmine)
Fixed NRE in BaseNPC.OnAttacked
Fixed NRE in RConListener
Fixed NRE in ParticleEmitFromParentObject
Fixed NRE in UpdateUnlockedSkins
Fixed NRE in CancelAuthTicket
Fixed NRE in CraftingQueue.TaskFinished
Fixed NRE in SetCraftFromTextbox
Typing kill suicides instantly instead of wounding