6,664 Commits over 2,345 Days - 0.12cph!
Server fix
Fixed scale of hazmat parts (were causing big hitboxes)
Crafted items use skin properly
Allow less text in the console
Cleanup source files in root
Deleting boots items (left overs)
Unified item naming (which changes their ids so save++, network++)
Rebuilt loot tables (because itemids changed)
Added ItemDefCSV (for importing/exporting to google sheets)
Updated image storage, less greedy, sqlite db
Don't let wind generator be researched/found
Updated phrases
FileStorage changes for bawng
Fixed skins not showing in front page inventory
Added setSlotFromSiblingIndex to ItemIcon
Added BaseEntity.OnStartBeingLooted
Native networking library cleanups
Fixed player headlook
Fixed item icons getting stuck selected
Fixed selection panel not always showing
Fixed blueprint panel not always showing
Fixed sometimes needing to click on blueprint button twice
Missing loot table meta file
Fixed player active weapon not always updating for other players
Show different message on research table when blueprint in item slot
Fixed server browser not refreshing on game startup
Fixed workshop/market buttons not opening
Item name/descriptions spelling/consistency
Fixed default+black beenies being exactly the same
Disable hover over item info preview
Skin picker window closed with escape/tab
Fixed signs not destroying
Fixed takedamage_hit going to all players
Disabled audio.speakers (causing crash)
Just disable Mono mode - because that seems to be the one that's crashing
Somehow managed to introduce a bug while adding one line of code