8,237 Commits over 2,649 Days - 0.13cph!
Hacking CurrentPopulation so it works properly in Asset Bundles
Added Menu.ShowOnItem
Added logic for BoneRetarget ( for clothing items to attach entities to bones )
BaseNetworkable automatically verifies PrefabID
Moved GetItemOptions to BaseEntity
Build bundles as part of the build process
Fixes
Create bundles as part of the build process
Resources folder rename
Renamed a bunch of folders called Resources that shouldn't have been
Moved language folder
Resources folder rename
Renamed a bunch of folders called Resources that shouldn't have been
Moved language folder
Resources folder rename
Renamed a bunch of folders called Resources that shouldn't have been
Moved language folder
Removing hard links to the resources folder
Reducing usage of Resources/FileSystem in editor
Spawnhandler - enforce limits properly - attempt 2
Updated lootspawn to include map
Updated phrases
Fixed horse having no collision
Fixed ironsight zooms being fov dependant
Map - hide paintbox until cursor unlocked
Fixed NRE in AnimalSkin (horse had no renderers set)
Pay attention to map size when in EnforceLimits
Use run_app_build instead
Removed debug info about texture creation
If too many spawnables on load, delete a bunch of them
Fixed invisible feet shadows
Fixed twitchy shadows when dead/wounded/asleep
Fixed drag and drop out of inventory
Fixed accidentally dropping items in the lines between the slots in inventory
Halving tree count (Speedtrees in Unity aren't speedy at all)
Reducing animal count
Tweak Menu timings - time layers
Goosey has been committing to the wrong branch :S
Tweaks menu - timings boilerplate
Huge UI performance increase
Added eraser to map
Map drawing always enabled, pan around with right mouse button
Made console history culling less terrible
Fixed blue shirt collision being scaled by 100x
Fixed metal plate collision being scaled by 0.3x
Fixed hazmat helmet collision being scaled by 10x
Added warnings if skinnedcollider is scaled
ban command also bans ownerid if using family share
status command now shows family share ownerid
status command takes an optional argument (player search filter)