userGarry Newmancancel

19,230 Commits over 3,898 Days - 0.21cph!

3 Years Ago
Lobby Bar test
3 Years Ago
Joined lobbies in task bar
3 Years Ago
Add number.Plural( x, xs )
3 Years Ago
Whitelist CompilerServices.AsyncValueTaskMethodBuilder Youtube style game layout
3 Years Ago
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3 Years Ago
Merge compile fix
3 Years Ago
Shader compile optimizations Vis Updates Merge branch 'engine'
3 Years Ago
Join game when lobby owner starts game
3 Years Ago
Dispose lobby when leaving
3 Years Ago
Lobby tweaks
3 Years Ago
Fix startup errors
3 Years Ago
ReadAllText returns null if file not found
3 Years Ago
Cookie loading debug
3 Years Ago
Tweak cookie loading
3 Years Ago
Fix some console tab sheets not having a background Show stack trace entries even if they don't have file and line Game lobby boilerplate Whitelist System.Threading.Tasks.Task.get_IsCompleted
3 Years Ago
Template panel events can take "event" or "value" arguments Template events can fire events `onclick.event="onpressed"` Lobby supports chat messages Fixed steam lobby chat messages having bullshit on the end Add GameType to GameConfig Server can use the client created lobby
3 Years Ago
Log LoopEvents
3 Years Ago
Matchmake mode placeholder
3 Years Ago
Lobby cleanup
3 Years Ago
Lobby cleanup
3 Years Ago
MenuTools.JoinLobby
3 Years Ago
Stop trying to load these fonts
3 Years Ago
Remove unsed param in Package.InitializeCache Bootstrap group timing tweaks to diagnose deck freeze
3 Years Ago
Update base.fgd
3 Years Ago
Fixed many prediction errors
3 Years Ago
Dev options for fakelag, showerror
3 Years Ago
Automatically switch net_usesocketsforloopback to 1 when setting net_fakelag > 0, remember values remember cl_showerror value Strip unused code Flush network data after player simulate on server Managed prediction errors show server and predicted values Remove unused code
3 Years Ago
delete playercommandqueue delete playercommandqueue Update Time.Tick to the correct value for simulations 😕
3 Years Ago
Compile fix
3 Years Ago
RestorePredictedValues for Render Prediction tweaks
3 Years Ago
Fix for sbox-issues/issues/1044
3 Years Ago
Complain if trying to [Net] an EntityComponent Added [BindComponent] Fix error spinning forever on map load fail
3 Years Ago
Fixed OnComponentAdded, OnComponentRemoved not being called Component Enabled state is networked, added OnActivate, OnDeactivate
3 Years Ago
Fix client not reading all variables
3 Years Ago
Cleaned up entity list filters
3 Years Ago
Added Entity.IsFromMap
3 Years Ago
Changed when client creates network tables
3 Years Ago
Can do Superluminal scopes from c#
3 Years Ago
NetRead/Write support bool
3 Years Ago
Frame event is called in a more appropriate place, added PreRender event
3 Years Ago
Create PerformanceAPI.dll
3 Years Ago
Load performance api dynamically, latch onto vprof
3 Years Ago
Use Client instead of GetClientOwner()
3 Years Ago
Use Client instead of GetClientOwner()
3 Years Ago
Entity.GetClientOwner() becomes Entity.Client { get; }
3 Years Ago
Fix network NRE
3 Years Ago
PlayerScore is now obsolete
3 Years Ago
Remove obsolete, unused
3 Years Ago
3 Years Ago
Update Scoreboard to use Client instead of PlayerScore Add "death" on Death, "kills" on Kill