6,134 Commits over 3,867 Days - 0.07cph!
removed physical trap items from spawn table
shell protection added to external walls/gates
balance for external walls/gates
basecombatentity never loads with more health than its max
metal facemask & toro now have same protection values (facemask nerfed a bit)
min 5 damage from codelock failure
code lock shock final pass
electrical shock code for code locks, no more bruteforce
fixed wall frame having lower health than doors
fixed silencer and other attachments being visible while scoped
adjusted hp and cost of new gates and fences
manifest + phrases + loot
disabled holosight dot projection for now ( improves jitter significantly )
bugfix for attachment bonuses
lasersight recoil reduction reduced to 15%
lasersight hip/aim conefire reduced to half when active
bugfixes for laser/beam appearing off for other users under some conditions
updated beam effects (again)
fixed 3p laser perf issues
updated flashlight beam texture
laser recoil bonus nerfed to 20%
first person laser prefers aiming accuracy over viewmodel accuracy
updated beam shader for laser
polished laser sight, is accurate to crosshair, beam enabled
polished flashlight
added flashlight beam in third person
lasersight provides recoil reduction
all weapons have an appropriate deploy delay
removed underbarrel attachment slot from crossbow (no more laser/flashlight on it, its too f0cked)
added light toggle to keybinds
bundle fixes
brighter flashlight, narrower cone
updated loottables to include new attachments
updated heli loot to drop new attachments
reduced costs of weapon attachments
lighttoggle defaults to F
lasersight and flashlight baseline