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5,273 Commits over 2,679 Days - 0.08cph!

7 Years Ago
merge from main
7 Years Ago
merge from main
7 Years Ago
updated radzone amounts
7 Years Ago
radiation changes back in
7 Years Ago
merge from main
7 Years Ago
merge from main again
7 Years Ago
merge from main
7 Years Ago
updated radiation to work somewhat properly
7 Years Ago
merge from main
7 Years Ago
rad changes
7 Years Ago
easier to hear players
7 Years Ago
removed debug.log call
7 Years Ago
sadly reverted change to tool cupboards, they now block building again ( until we're ready for this change )
7 Years Ago
test change with tool cupboards, they no longer block building ( but are required for demolish, rotate etc)
7 Years Ago
adjusted drop rates of barrels/crates to be less generous radtowns will no longer be chock full of stuff upon server load
7 Years Ago
test
7 Years Ago
protocol++
7 Years Ago
Merge into Main! Completely new lootspawn system that spawns barrels and stuff and rebalanced lootspawn entirely
7 Years Ago
merge from main
7 Years Ago
adjusted spawn rates
7 Years Ago
Rebalanced drop tables hazmat suit now makes you take more damage from attacks
7 Years Ago
bugfix for disabling save on genericspawned items
7 Years Ago
merge from main
7 Years Ago
updated radtowns to use new loot system
7 Years Ago
genericspawn save/load
7 Years Ago
Fixed bug with DropToGroundLookAt Added LootContainer Refactored code for radial spawners
7 Years Ago
merge from main
7 Years Ago
GenericSpawn system for radtowns
7 Years Ago
Furnace more expensive, torch default item, removed leftover common blueprints from loot tables
7 Years Ago
adjusted some preventBuilding radiuses updated sleepingbag model
7 Years Ago
lootspawn changes
7 Years Ago
Modified melee ranges to be shorter (and spear to be slightly longer) Increased melee cone for spears again, decreased melee cone for rocks fixed key lock status not showing key lock is default blueprint
7 Years Ago
halved radiation damage rock has wider attack cone
7 Years Ago
bandage and low grade fuel are default again
7 Years Ago
wooden spear no longer takes cloth to craft
7 Years Ago
Added missing collision to some prefabs in radtown fixed barrels being too large
7 Years Ago
you now start with recipies for boneknife, spear, and stone hatchet + balance changes
7 Years Ago
fixed bug where lootables could become permenantly occupied
7 Years Ago
increased volume of trap sound slightly increased bear trap size
7 Years Ago
reduced thompson aimcone
7 Years Ago
ADS provides less recoil reduction crouching now provides recoil reduction
7 Years Ago
Fixed lootable corpse not dropping some of it's contents on death
7 Years Ago
merge into main
7 Years Ago
fixed codelock not showing status in green/red small storage is now default blueprint bear trap is now snap trap can no longer craft vagabondjacket + assaultrifle by default updated cupboard icon
7 Years Ago
fixed codelock not showing status in green/red small storage is now default blueprint bear trap is now snap trap can no longer craft vagabondjacket + assaultrifle by default updated cupboard icon
7 Years Ago
made torch light less pink
7 Years Ago
made corpses invulnerable to bullet damage
7 Years Ago
fixed out of order usage of RaycastAll in DropToGround fixed bug where corpses would disappear regardless if it took damage/was being looted corpses of objects killed by beartrap will hang around a looong time tweaked AR recoil
7 Years Ago
merge into main - AI should be attracted to traps now
7 Years Ago
merge fup