4,771 Commits over 4,321 Days - 0.05cph!
No longer consider projectile radius when shooting at players mounted in the same vehicle as you
Raised height of eyes for double saddle rear rider
anyone can pick up deployed RF c4
fixed c4 beeping when coming in and out of network range
RF c4 always shows green light
changing frequency on detonator damages it very slightly
changing frequency RF Broadcaster damages it very slightly (unless static)
c4 owner can pick up thrown RF c4 after it is armed
Trees fall in the correct direction relative to c4
RF c4 decays outside of BP range
code/debug cleanup
add RF arming beep
mouseover frequency
slightly increased random offset from RF c4 to 0.2s from 0.1s
c4 that is not mounted to construction (terrain/vehicle) will try and do radial damage to a single closest construction block
allow timed explosives to damage trees
fixed c4 holster position
improved RF icon overlay visibility
added RF disable/enable phrases
c4 can now be toggled to detonate via RF instead of at the end of its arming timer
slower radiation gradient for gingerbread tunnels
default tunnel lifetime doubled
fixed santa sleigh weird altitude lerping
possible dwelling leak fix
gumdrop player detector for xmas dungeon
xmas loot tables
updated xmas dungeon lootcrate visuals
removed hobobarrel from xmas dungeon
added terrain mound for xmas dungeon entry
increased gingerbread health
dwelling prefab spawns gingerbread man
xmas tunnel setup baseline
oilrig broadcast notifications
merge from burstmodule_improvements
show toasts for world events (temp/wip)
shotgun slug now does 50% damage at 40 meters+ instead of 75% damage at 80+
shotgun slug does 100% damage from 0-20m instead of 0-10m
thumb_up
49
thumb_down
102
added fire mode toggle bind
mp and lr have inbuilt burst module
burst module lowers aim cone slightly