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6,282 Commits over 4,140 Days - 0.06cph!

11 Months Ago
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11 Months Ago
reduced pumpkin calories slightly fixed natural beehive material
11 Months Ago
removed bee grenade timer lowered bee target search radius and decreased distance for bees to lose target reduced frequency of cosmetic plant collectibles orchids are hard to grow (much more water requirement) added cosmetic plant sales at stables reduced size and light transmission values of natural beehive (looks less fullbright)
11 Months Ago
lowered neon sign power usage across the board
11 Months Ago
pie balance
11 Months Ago
added harvesting and crafting teas
11 Months Ago
natural hives drop 50% less honeycomb reduced chicken egg spam rebalanced honey + egg consumable
11 Months Ago
head armor eligible for 1 slot added wood plate to t1 tech tree added asbestos and lead plate to t2 tech tree metal armor plate loot-only scientists have a chance to drop asbestos, lead, or metal plate (rarely) metal plate rarely in crates, codelocked crates added minor melee/bullet protection to all plate types removed plate movement penalty
11 Months Ago
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11 Months Ago
auto calculate craft times
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merge from main
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bugfixes
11 Months Ago
merge from main
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improved primitive gamemode loot spawns for airdrop/hackable crate
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1 Year Ago
clientside effects now terminate at the distance of the hit target rather than carry on forever legacybow turret setup
1 Year Ago
merge from primitive
1 Year Ago
autoturrets can now use all bow types, baseline balance
1 Year Ago
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