6,246 Commits over 3,957 Days - 0.07cph!
added distance culling to bed/pookie/rock
ParticleSystemCull + ParticleSystemLOD properly disable particle systems (perf increase)
disabled xmas content
protocol++
fixed small planter scale
fixed not being able to place planters close to walls
fixed bells always playing when you first join a server with xmas enabled
plants in planters survive the cold of the desert/arctic instead of just dying
plants no longer block building
re-enabled small planters
fixed small planter construction cost
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pumpkin/hemp seed color changes for easier differentiation
merge from main
protocol++
phrases
added small planter
all plants have minimum distance
all plants can be planted in planters
planters have snap-to sockets for ideal placement
planters provide 3x growth rate vs terrain
xmas stockings last 10 refills before destroying
xmas stockings only refill when they are empty
manifest
phrases
added entitytype socket mod
hemp plant sizes are smaller
large planter has hint sockets
hemp is destroyed when the planter it is placed in is destroyed
fixed large planter deploy bugs and sizes
fixed invisible guide for planter
re-enabled xmas content (daily event)
coal can be recycled
lowered repair cost for rifles/smgs
m249 is repairable
tier2 crate now has a more event distribution of spawn chances instead of mainly gears/springs
lowered cost of longsword
sheet metal produces more resources when recycled
hemp must be planted half a foot apart
repairing now costs components constituent parts instead of being free ( suckas )
custom smg slightly cheaper
thrown weapons stuck into other objects use throw direction as impact normal
melee sprint block happens at moment of impact instead of strike time
melee sprint block reduced
mace cost reduced and damage buffed
salvaged sword cost reduced
bunch of fixes for thrown objects
proper orientation/sticking, obeys deploy delay
satchel requires 1 rope
protocol++
ladder rope cost reduced
floor grill cost reduced
prison gate cost reduced
prison wall cost reduced
chainlink fence cost reduced
chainlink gate cost reduced
shopfront cost reduced
metal bars code reduced
armored bars cost reduced
wood bars cost reduced
embrasure a cost reduced
embaruse b cost reduced
salvaged tool blade cost tripled
can now find turret parts, stack of hqm and stacks of pipes in green boxes - no more sewing kits
wood boxes no longer produce barrel contents
slightly higher metal frag count from worst-case barrel drop
slightly more techparts when found
slightly more roadsigns when found
codelock no longer unlocks when first entering a code, just whitelists you (QoL)
codelock remove icon changed
m92 buff
mp5 craftable again (skin issue)
thrown spear damage increased (f u)
lowered m92 reload time
manifest et al
fix for repeating thrown objects (c4 etc)
m92 implementation
military grade weapons uncraftable
doprepare