6,134 Commits over 3,867 Days - 0.07cph!
don't force changes to all EffectRecycle component unless length differs by more than 0.05
muzzle brake adds less of an aimcone penalty
overhaul of most items that require components to use them
major overhaul to most item costs
more component spawning at radtowns and in barrels
doubled cost of external high walls and gates
reduced external high walls health by 20%
added new recycler art
protocol++
fixed bolt action recipe cost
silencer is slightly cheaper
silencer slightly reduces aimsway
silencer slightly reduces recoil
holosight/lasersight now use techparts
smgs now require smg body component to craft
rifles now require rifle body component to craft
double barrel shotgun requires pipe component to craft
component spawn added to radtown boxes
water/double shotgun require pipes
barrels drop some components
protocol++
added metal blade
added metal pipe
added sewing kit
added spring
added rifle body
added smg body
updated early game items to require components
updated mp5 silenced attack sound
added AmbientLightLOD for vince
silencer hides tracers
silencer sound max distance is 40m (was 100m)
added mp5
LR300 now craftable
phrases/manifest
protocol++
added glue
added propane tank
added roadsgins
added sheetmetal
added sticks
updated lootspawn to optionally use a min/max amount to spawn
template component loot table
Recyclers in radtowns are immortal
manifest
manifest compile fix
Autoturret can now only hold 556 ammo instead of any item
Erased all traces of the old garbage bone armor
phrases/loot/manifest
protocol++
merge into main
Autoturret can now only hold 556 ammo instead of any item
Erased all traces of the old garbage bone armor
phrases/loot/manifest
protocol++
merge into main
Autoturret can now only hold 556 ammo instead of any item
Erased all traces of the old garbage bone armor
phrases/loot/manifest
protocol++
Added Recycler
Added Recycler as public works to most monuments
added rope
added ducttape
added gears
added tech parts
added tarp
added bleach
windmill no longer craftable
updated spawnpoint gizmos to accurately display prefab that will be spawned
fixed prefabID's on large barricades
fixed SingleSpawn not displaying the correct scale of spawn target prefab
fixed Barricades always spawning on server startup
everything unlocked
added door/barricade system
profile samples for GamePhysics
rolled back to 5.4.0p1
semi auto pistol damage reduced to 40 (was 50)
old bone armor no longer drops