6,227 Commits over 4,048 Days - 0.06cph!
    
    
    
        
            
            
            
                
                supply drop blocks player item input
                
                
                
                
             
         
        
        
            
            
            
                
                removed PlayerItemInputBlocked check
                
                
                
                
             
         
        
            
            
            
                
                Can once again sprint while reloading the crossbow bringing it in line with other projectile weapons
                
                
                
                
             
         
        
            
            
            
                
                halved crafting time for ladder, bed, campfire, ceiling light, cupboard, bow, crossbow
                
                
                
                
             
         
        
            
            
            
                
                added satchel charge
protocol++
                
                
                
                
             
         
        
            
            
            
                
                fixed explosive rounds dealing almost double explosive damage
                
                
                
                
             
         
        
            
            
            
                
                satchel charge exhibits beancan behaviour (duds etc)
beancan grenades slightly more expensive
c4 sulfur cost reduced by 20%
                
                
                
                
             
         
        
            
            
            
                
                halfed or more crafting time for explosives and gunpowder
armored door is available at level 17 (was 20)
                
                
                
                
             
         
        
            
            
            
                
                xp earned from bandaging/syringing other players (max 1.0 per user)
xp earned if someone else self heals with your bandage/syringe
shortened bandage other duration
                
                
                
                
             
         
        
            
            
            
                
                Removing gather diminishing from others, max 2 xp - you'll get it all sooner
                
                
                
                
             
         
        
            
            
            
                
                shelves unlock at level 5
shelves are super cheap to craft - this is a necessity not a luxury item
                
                
                
                
             
         
        
            
            
            
                
                lowered craft cost of barricades 
spike trap available at level 5
wood barricade available at level 8, woodwire 12, metal 14
ladder available at level 10
                
                
                
                
             
         
        
        
            
            
            
                
                added double barrel shotgun @ level 15
waterpipe lvl reduced to 13
protocol++
                
                
                
                
             
         
        
            
            
            
                
                autoturret health and armor increased
autoturret damage output increased by 50%
                
                
                
                
             
         
        
            
            
            
                
                double barrel cost adjustment
                
                
                
                
             
         
        
        
            
            
            
                
                phrases
fixed shotgun disconnect error
                
                
                
                
             
         
        
            
            
            
                
                removed buggy shotgun worldmodel
protocol++ to make sure
                
                
                
                
             
         
        
            
            
            
                
                lowered cost of double barrel shotgun
                
                
                
                
             
         
        
            
            
            
                
                updated loot tables to contain a lot less garbage
can find all types of bullets in groups of 8-20
can find flamethrower w/ammo, custom smg w/ammo, multiple grenades
decent armor
maybe even a sentry
                
                
                
                
             
         
        
        
            
            
            
                
                renamed music convar to prevent loading at 1.0 volume
updated loot tables to slightly reduce changes of finding double barrel in crates
slightly more chance of ammo slihgtly less of weapons
                
                
                
                
             
         
        
            
            
            
                
                max condition is now shown on damaged items as a red bar
                
                
                
                
             
         
        
            
            
            
                
                loot table adjustments for slightly more infrequent flamethrowers
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                merge into main
playercull.enabled true/false to test
                
                
                
                
             
         
        
            
            
            
                
                fix for players taking too long to recalculate visiblity
                
                
                
                
             
         
        
            
            
            
                
                viscull 2.0
windows and bars no longer block vis
code refactor
aiming at eachother disables visculling (no popping in gunfights)
more optimizations disabling a bunch of clientupdate() calls on invisible players
debug_camera disables playerculling
                
                
                
                
             
         
        
        
            
            
            
                
                playercull nre fix when disconnecting
                
                
                
                
             
         
        
            
            
            
                
                warehouse windows do not block vis
                
                
                
                
             
         
        
            
            
            
                
                helicopter gibs do not block vis
                
                
                
                
             
         
        
            
            
            
                
                double barrel shotgun damage buffed to be same as waterpipe
double barrel shotgun spread increased slightly (more damage up close, less from far away)
double barrel refire rate decreased to 0.5s (was 1.0s)
                
                
                
                
             
         
        
            
            
            
                
                removed garbage from airdrop loot table
                
                
                
                
             
         
        
            
            
            
                
                supply signal drop position has a random offset of 20 units
                
                
                
                
             
         
        
            
            
            
                
                ownership debug tools made admin only and clientside
                
                
                
                
             
         
        
            
            
            
                
                players no longer rebuild their body any time their inventory changes (yikes - gunbattle microstutter)
                
                
                
                
             
         
        
        
            
            
            
                
                basic position update for invisible players (so weapon moves to the right place)
                
                
                
                
             
         
        
            
            
            
                
                server lag exploit fix
fix for floating weapons
fix for sleepers being invisible on terrain under certain conditions
                
                
                
                
             
         
        
            
            
            
                
                garbage idea but maybe someday
                
                
                
                
             
         
        
            
            
            
                
                baseline - this is the one
                
                
                
                
             
         
        
            
            
            
                
                final
researching items calls CollectedForCrafting (mods/ammo comes out)
Researching added
Temp Blueprints added
research table unlocks at level 10
large wood storage unlocks at level 9 (was 10)
-Added research paper
-use research paper to increase success chance
-earn multiple one-time use blueprints when successfully researching an item (based on type)
rebuild loot panels
phrases
touched a bunch of prefabs
                
                
                
                
             
         
        
        
            
            
            
                
                -merge into main-
researching items calls CollectedForCrafting (mods/ammo comes out)
Researching added
Temp Blueprints added
research table unlocks at level 10
large wood storage unlocks at level 9 (was 10)
-Added research paper
-use research paper to increase success chance
-earn multiple one-time use blueprints when successfully researching an item (based on type)
rebuild loot panels
phrases
touched a bunch of prefabs
                
                
                
                
             
         
        
            
            
            
                
                fixed candlehat/minerhat not being visible in first person