6,134 Commits over 3,867 Days - 0.07cph!
crates no longer display health
waterpurifier costs 10 cloth instead of 15
fish & provides some minor hydration
cheap fix for buggy flashlights
fixed repair bench consuming components anyway
food gives very little to no water
bota bag cheaper again
can no longer drink salt water directly from ocean (gives warning)
drink option more easily visible when aiming at streams or lakes
updated techparts/tarp icon
metal frags drop less frequently than wood in barrels
lowered metal frag amount
phrases
reduced water bottle deploy time
fixed silencer icon showing overtop of revolver icon
water bottle now has a gross dirty water viewmodel and can be filled
can no longer action-drink from water bottles or bota bags - must equip
updated item descriptions of water containers to specify their usage
phrases
protocol++
another potential fix for empty boxes
barrels drop 3x as much wood, and drop metal frags instead of 1x crude
potential fix for weird shadows from viewmodel when using flashlight
fix for junkpiles not despawning half inside player bases
revolver once again accepts silencers
revolver semi-auto refire time reduced( same as p250)
revolver damage nerfed 5%
revolver aimcone slightly increased
revolver cost drastically reduced
water purifier runs twice as fast
salvaged tools have far higher durability
mace has larger attack radius (easier to hit)
crossbow way cheaper
codelock no longer requires wood
furnace gives more comfort
furnace actually emits light once again
protocol++
foodbox no longer saves (fixes floating ones on server restart)
added radsuit to loot table
removed old radsuit from loot table
foodbox now spawns at center of junkbox instead of inplace of a barrel
reduced cost of bone armor
reduced cost of deer helmet
reduced cost of wolf headdress
added protection to wolf headress
fixed SAR costing 3 semi auto bodies (now 1, oops)
balanced SAR recoil/damage (easier to hit stuff now)
radiation has more of a gradient rather than a seemingly binary exposure
updated radpill description
added food box to junk piles
phrases
protocol++
rocket launcher more expensive
rockets cost additional pipe
lowered oil barrel HP
removed waterpipe pipe requirement (derpy but needed for now)
tightened up flamethrower fuel stream graphics
flamethrower must be held to create fire
can no longer tap flamethrower for 1 fuel to create a fire
flamethrower holds 100 ammo instead of 50
flamethrower uses twice the fuel per second
flamethrower direct damage against players increased
attempt to fix empty crates/barrels
added semi auto body (p250/SAR component)
slightly reduced sheet metal HQM recycle yield
slightly reduced spring HQM recycle yield
protocol++
fixed missing radiation at airfield
radiation balance for all clothing
rebalanced radiation at radtowns
fixed trashpiles not spawning on barren
adjusted barrel LOD's
increased gear spawn stack size
increased metal facemask and chestplate cost
added hazmat suit spawn chance in crates
fixed junkpile despawning while players are nearby
updated icons for rope and sewing kit
added some barrel spawns to airfield
decreased hqm chance from crates (increases chances of everything else)
lowered chance of oil barrel spawning in junkpile
removed spring requirement from beartrap/landmine/reactive target
junkpiles now properly despawn their contents
hazmat stuff uncraftable (for now)
components max stacksize increased
protocol++
added recycler to radtown3
added small refinery to radtown 3
added another recycler to airport in a hangar
fixed inaccessible recyclers
recyclers process every 5 seconds (was 3)
cctv camera/targeting computer now recycle into techparts/hqm
removed ammo spawns from loot crates (more of everything)
merge into prerelease
protocol++
updated LODs so you can see barrels from farther away
roadsign armor jacket now requires roadsigns
added procedural junkpiles that spawn in fields
added entity.spawnlootfrom "ent" "count"
F1 grenades require 1 spring
Quarry no longer requires cloth, requires 15 gears instead
Wooden armour requires rope
Bone armor much cheaper rope wise
Leather gloves require sewing kit
small chance of tier2 components (spring/gears) being found in barrels
spring/gear chance increased slightly in tier2 loot table
modified all radtowns to actually drops tier2 components (gears,springs) instead of only weapon boxes
repairs no longer require components
fixed double armored door cost to require gears
torch only costs 1 LGF instead of 5
added recycler to sat dish
scene2prefab
protocol++
floor ladder hatch requires 3 gears instead of 5
armored door now costs 35 HQM+5gears
spring produces HQM at recycler
small stash no longer requires rope
fix for metal blades on metal tools
fix for lr300/mp5 not needing spring component
fixed thrown melee weapons dropping to ground for other viewers RUST-1420
trashcans no longer spawn crazy items
sewing kits are more prevalent and now drop in stacks of 4-6
metal hatchet and pickaxe no longer require metal blades
salvaged tools require blades/pipes but are *way* better at gathering
barrel component drops more common ( less oil/wood )
propane tank less common
reverted high external wall/gates cost adjustments
rifles/smgs require additional components
smg/rifle bodies less common (50% chance now 30% chance)
buffed all melee weapons damage
flamer requires additional components
phrases
protocol++
temp fix for locked doors in radtowns
compile fix
Removed all completed items from loot tables
Updated barrels worst-case loot to be some crude or wood instead of nothing
updated radtown crates to spawn weapon components
all components produce scrap parts when recycled
recycler takes item condition into account when calculating produced scrap
fixed salvaged axe costing 50 metal pipes
prerelease server join fix(temp)
fixed fire rocket crafting issue
fixed ladder hatch requiring 150 ladders (lol)