6,186 Commits over 4,260 Days - 0.06cph!
fixed metal shopfront not destroying with frame
reduced fridge help
adjusted vendingmachine screen materials
vendingmachine skinnable no longer targets vm_screen
can no longer place deployables inside metal shopfront
fridge same protection as repair bench
fixed screen interference
fixed background of vm screen being too reflective
▆▌▉▄█▄ ▄▍▊▇ ▄█▅▌▄ ▆█ ▆▊▊█▆▉▅
reduced bloomage of vm screen
NRE fix for vending machine admin
fixed items being deleted when stacked ontop of eachother in vending machine/shopfront
fixed flamethrower going through shopfront
shopfront has same health/protection as sheet metal wall
small delay with process indicator when both parties have accepted (less jarring)
shopfront can't be stacked on itself
turrets no longer consider dead players hostile after they respawn and run back
fixed being unable to rightclick-move objects into customer side of shop front
no longer show crosshair when aiming at a "Not Player Usable" collider of an entity
water bottle, bota bag, buckets no longer considered 'hostile' to peacekeeper turrets
reduced size of vending machine icon to prevent text clipping
lower right vending machine text displays number of items per sell order
vending machine has higher health
monuments are labeled on the map
rock is not considered hostile to sentry turrets
any damage dealt marks you as hostile to sentry turrets
vending machines can enable broadcasting and show up on maps
protocol++
updated vm shop map icon colors
fixed ceiling light moving the wrong way when shot
fixed server compile issues
guest code on codelock
heavy plate armor slows player movement
sentry turret has laser sight
caveman sash visible after player has touched any hostile item
if bed is made public it can be taken over and slept in by someone else
plate armor recipie/armor/movement balance
phrases
refactored some display code for vms on maps
buffed heavyplate body armor
fixed sash not showing sometimes
removed negative protectino from heavy armor
massively increased condition
bearskin rug costs leather instead
fixed turret laser dot being too far from target
sentry laser more accurate still
fixed magic plate armor
restored negative effects of heavy plate (cold/heat)
fixed autoturret laser spazzing out
autoturret laser brighter
fix for guest code not saving
initial functionality
fix for vending machines destroying when walls upgraded nearby
most functionality complete
eoka/bow/DBS/f1/flamethrower setup
lr300/m249/m92/mace/machete/mp5/python/pumpshotgun/longsword setup
cleaver/revolver/rocketlauncher/sword/thompson setup
hazmat offset adjustments
c4/pickaxe/hatchet/sal pick/sal hammer/sal axe/stone pick/stone hatchet support
added server convar to disable showing/networking of holstered items
holstered item display has new priority based on hostility