userHelkcancel

6,186 Commits over 4,260 Days - 0.06cph!

9 Years Ago
fixed metal shopfront not destroying with frame reduced fridge help adjusted vendingmachine screen materials vendingmachine skinnable no longer targets vm_screen can no longer place deployables inside metal shopfront
9 Years Ago
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9 Years Ago
fridge same protection as repair bench
9 Years Ago
fixed screen interference fixed background of vm screen being too reflective
9 Years Ago
reduced python cost
9 Years Ago
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9 Years Ago
reduced bloomage of vm screen
9 Years Ago
NRE fix for vending machine admin
9 Years Ago
extra protection
9 Years Ago
fixed items being deleted when stacked ontop of eachother in vending machine/shopfront
9 Years Ago
fixed flamethrower going through shopfront shopfront has same health/protection as sheet metal wall small delay with process indicator when both parties have accepted (less jarring)
9 Years Ago
shopfront can't be stacked on itself turrets no longer consider dead players hostile after they respawn and run back fixed being unable to rightclick-move objects into customer side of shop front no longer show crosshair when aiming at a "Not Player Usable" collider of an entity
9 Years Ago
water bottle, bota bag, buckets no longer considered 'hostile' to peacekeeper turrets
9 Years Ago
reduced size of vending machine icon to prevent text clipping lower right vending machine text displays number of items per sell order vending machine has higher health
9 Years Ago
monuments are labeled on the map rock is not considered hostile to sentry turrets any damage dealt marks you as hostile to sentry turrets
9 Years Ago
main menu NRE fix
9 Years Ago
vending machines can enable broadcasting and show up on maps protocol++
9 Years Ago
updated vm shop map icon colors fixed ceiling light moving the wrong way when shot
9 Years Ago
fixed server compile issues
9 Years Ago
keypad animation on VM
9 Years Ago
fix for VM broadcasting
9 Years Ago
guest code on codelock heavy plate armor slows player movement
9 Years Ago
sentry turret has laser sight caveman sash visible after player has touched any hostile item
9 Years Ago
if bed is made public it can be taken over and slept in by someone else
9 Years Ago
plate armor recipie/armor/movement balance phrases
9 Years Ago
refactored some display code for vms on maps buffed heavyplate body armor fixed sash not showing sometimes
9 Years Ago
removed negative protectino from heavy armor massively increased condition
9 Years Ago
bearskin rug costs leather instead
9 Years Ago
fixed turret laser dot being too far from target
9 Years Ago
sentry laser more accurate still
9 Years Ago
monument string saftey
9 Years Ago
fixed magic plate armor restored negative effects of heavy plate (cold/heat)
9 Years Ago
fixed autoturret laser spazzing out autoturret laser brighter
9 Years Ago
missing files
9 Years Ago
bed respawn fix sash fix
9 Years Ago
fix for guest code not saving
9 Years Ago
initial functionality fix for vending machines destroying when walls upgraded nearby
9 Years Ago
merge from main
9 Years Ago
most functionality complete
9 Years Ago
holster settings
9 Years Ago
merge from main
9 Years Ago
crossbow/smg settings
9 Years Ago
eoka/bow/DBS/f1/flamethrower setup
9 Years Ago
lr300/m249/m92/mace/machete/mp5/python/pumpshotgun/longsword setup
9 Years Ago
cleaver/revolver/rocketlauncher/sword/thompson setup
9 Years Ago
hazmat offset adjustments c4/pickaxe/hatchet/sal pick/sal hammer/sal axe/stone pick/stone hatchet support
9 Years Ago
added server convar to disable showing/networking of holstered items
9 Years Ago
protocol++
9 Years Ago
merge into main
9 Years Ago
holstered item display has new priority based on hostility