6,223 Commits over 4,048 Days - 0.06cph!
reverted door/hatch blunt protection change due to unforeseen complications
flame turret visibility exploit fix
flame turret no longer damages deployables
flame turret flames actually slows movement now
lantern/tunalight increased protection values ( used to be destroyed with one hit )
lantern/tuna/ceiling light health only displays when below 50%
compile fix
no fall damage when falling into water
flame turret network usage reduction
flameturret fireballs slow movement by 20% more
large furnace has turn on/off buttons on loot panel
large furnace can only be accessed from its alcoves
fixed chocolate bar missing eat sound
granola bar eat sound added
paper cost reduced
Armored Single door now has a functioning hatch
vm basics
double armored door hatch functional
smoother movement on hatch open/close
phrases
fixed slightly off position of double door hatches
added most vending machine functionality
protocol++
vending machine now shows condition for item being sold
vending machine obeys preventBuilding bounds
vending machine destroys when ground is removed
max transactions/sell order amount for conditioned items limited to 1
vending machine accepts up to 9999 currency stack size
fixed exploits
vend machine health displays when below 95% (was 70%) CC : reddit
vending machine with full inv drops currency items out the back
fixed being unable to place vending machine inside metal doorways
fixed being unable to upgrade floors under vending machine when placed in doorway cc rustafied
flame turret no longer turns on for one frame when hit with melee and out of fuel
q no longer closes vending machine admin panel
added small light to vm screen
properly detect player infront/behind of Vending Machine RUST-1553
can rotate empty vending machines
vending machine sounds are serverside (everyone can hear)
vending machine has busy panel while vending
can only access vending machine inventory from rear
cannot lock vending machines (can't be used as safe)
protocol++
added automatic door closer
vending machine requires construction layer under it
phrases
protocol++
VM screen cycles available items (super laggy/unoptimized wip)
thrown weapons/tools jam door closer
vending machine now shows the skin of the item for sale (if applicable)
vending machine screen LOD'd out beyond 15m
vending machine screen shows when vending
fixed bunch of bugs with vending machine screen
Vending machine purchases reset decay
increased food yield from fish
added Metal Shop Front functionality - safe trading through bulletproof glass
fridge only accepts food items
fridge much cheaper
corrected vending icon
semi auto rifle does 15% more damage
python fires slightly faster & does18% more damage
semi auto pistol slightly higher recoil penalty when moving
semi auto pistol slightly higher aimcone ( only noticeable at longer ranges )
can pickup beartrap
can repair beartrap
material adjustments to vm screen
fixed new sell orders sometimes not showing up
ItemContainer locked shows locked cells even if empty
append (Accepted) to player name in shop front
increased image cycle delay
fixed metal shopfront not destroying with frame
reduced fridge help
adjusted vendingmachine screen materials
vendingmachine skinnable no longer targets vm_screen
can no longer place deployables inside metal shopfront
fridge same protection as repair bench
fixed screen interference
fixed background of vm screen being too reflective
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reduced bloomage of vm screen
NRE fix for vending machine admin
fixed items being deleted when stacked ontop of eachother in vending machine/shopfront
fixed flamethrower going through shopfront
shopfront has same health/protection as sheet metal wall
small delay with process indicator when both parties have accepted (less jarring)
shopfront can't be stacked on itself
turrets no longer consider dead players hostile after they respawn and run back
fixed being unable to rightclick-move objects into customer side of shop front
no longer show crosshair when aiming at a "Not Player Usable" collider of an entity
water bottle, bota bag, buckets no longer considered 'hostile' to peacekeeper turrets