6,246 Commits over 3,957 Days - 0.07cph!
final
researching items calls CollectedForCrafting (mods/ammo comes out)
Researching added
Temp Blueprints added
research table unlocks at level 10
large wood storage unlocks at level 9 (was 10)
-Added research paper
-use research paper to increase success chance
-earn multiple one-time use blueprints when successfully researching an item (based on type)
rebuild loot panels
phrases
touched a bunch of prefabs
baseline - this is the one
garbage idea but maybe someday
server lag exploit fix
fix for floating weapons
fix for sleepers being invisible on terrain under certain conditions
basic position update for invisible players (so weapon moves to the right place)
players no longer rebuild their body any time their inventory changes (yikes - gunbattle microstutter)
ownership debug tools made admin only and clientside
supply signal drop position has a random offset of 20 units
removed garbage from airdrop loot table
double barrel shotgun damage buffed to be same as waterpipe
double barrel shotgun spread increased slightly (more damage up close, less from far away)
double barrel refire rate decreased to 0.5s (was 1.0s)
helicopter gibs do not block vis
warehouse windows do not block vis
playercull nre fix when disconnecting
viscull 2.0
windows and bars no longer block vis
code refactor
aiming at eachother disables visculling (no popping in gunfights)
more optimizations disabling a bunch of clientupdate() calls on invisible players
debug_camera disables playerculling
fix for players taking too long to recalculate visiblity
merge into main
playercull.enabled true/false to test
loot table adjustments for slightly more infrequent flamethrowers
max condition is now shown on damaged items as a red bar
renamed music convar to prevent loading at 1.0 volume
updated loot tables to slightly reduce changes of finding double barrel in crates
slightly more chance of ammo slihgtly less of weapons
updated loot tables to contain a lot less garbage
can find all types of bullets in groups of 8-20
can find flamethrower w/ammo, custom smg w/ammo, multiple grenades
decent armor
maybe even a sentry
lowered cost of double barrel shotgun
removed buggy shotgun worldmodel
protocol++ to make sure
phrases
fixed shotgun disconnect error
double barrel cost adjustment
autoturret health and armor increased
autoturret damage output increased by 50%
added double barrel shotgun @ level 15
waterpipe lvl reduced to 13
protocol++
lowered craft cost of barricades
spike trap available at level 5
wood barricade available at level 8, woodwire 12, metal 14
ladder available at level 10
shelves unlock at level 5
shelves are super cheap to craft - this is a necessity not a luxury item
Removing gather diminishing from others, max 2 xp - you'll get it all sooner
xp earned from bandaging/syringing other players (max 1.0 per user)
xp earned if someone else self heals with your bandage/syringe
shortened bandage other duration
halfed or more crafting time for explosives and gunpowder
armored door is available at level 17 (was 20)
satchel charge exhibits beancan behaviour (duds etc)
beancan grenades slightly more expensive
c4 sulfur cost reduced by 20%
fixed explosive rounds dealing almost double explosive damage
added satchel charge
protocol++
halved crafting time for ladder, bed, campfire, ceiling light, cupboard, bow, crossbow
Can once again sprint while reloading the crossbow bringing it in line with other projectile weapons
removed PlayerItemInputBlocked check
supply drop blocks player item input
crossbow deploy extended in code
doubled max xp for finding barrels/loot crates (helps with late game grind, less xp falloff )
increased gathering maximum xp by 50%
increased max xp from others crafting item
increased xp earn rate from others gathering for you (diminishing still in effect)