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6,068 Commits over 3,683 Days - 0.07cph!

6 Years Ago
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remove debug.logs
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merge into main
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protocol++
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added camera back to hud scene (disabled)
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skin approval
6 Years Ago
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vine controller
6 Years Ago
combat knife and binoculars now show up on the left hip when holstered rocketlauncher viewmodel fixed skin approval
6 Years Ago
fixed crossbow ADS zooming in too much fixed binoculars not being able to toggle zoom levels
6 Years Ago
muzzlebrake 20% damage reduction instead of 15
6 Years Ago
fixed SAM shooting through walls
6 Years Ago
admire toggle for workshop
6 Years Ago
fixed MGL buckshot effect being weird
6 Years Ago
updated 40mm ammo icons to have the same rotation as other ammo
6 Years Ago
tightened up oil rig spawns improved MGL ironsights slightly nerfed MGL fire rate to 0.4 (was 0.334) CH47 departs landing zone when all passengers have dismounted
6 Years Ago
fov option clamped 70-90
6 Years Ago
40mm grenades stack to higher amounts in inventory
6 Years Ago
updated 40mm shell icons fixed crafted pagers not working until server restart
6 Years Ago
fixed MGL ironsight offset
6 Years Ago
phrases
6 Years Ago
heavy plate helmet obscures slightly less vision heavy plate armor has much higher explosive protection ch47 has higher explosive protection can buy 40mm buckshot at bandit town AI takes less damage while mounted large oil rig broadcast setup door ai setup on large oil rig fixed push buttons not working at large oil rig (except for one with fuse) LIghtEx NRE fix
6 Years Ago
higher visibility simple sight proper zoom level calculations 8x scope zoom reduced from actually being 24x to 16x 4x scope renamed 8x scope as per its actual zoom level holosight adds accuracy bonus and 2x zoom knife is actually metal now FOV clamped from 70-85 (was 60-90)
6 Years Ago
fixed pump shotgun attack effects
6 Years Ago
compile fix
6 Years Ago
fixed invisible/too blurry shell casings disabled casing collision (perf) muzzle flashes are far more snappy ( visuals + perf ) improved muzzle flash bias lights with 0 intensity now remove themselves from the active light pool (instead of when destroyed)