6,068 Commits over 3,683 Days - 0.07cph!
adjusted combat knife positioning
m249 skinnable
m49 skinnable
various flamethrower work
combat knife is best flesh harvester
scientists have much higher explosive protection
MGL holster/3p attachment offsets
added combat knife
can sprint and attack with chainsaw and combat knife
protocol++
restricted rf frequencies
40mm smoke grenades
compile fix
reduced muzzle flash light range (perf)
muzzle flash starts with random size
manifest
added 40mm buckshot
fixed rocket launcher and MGL not having third person effects
sam sites lose targets after not being visible
sam sites now require electricity and can thus be toggled remotely with a detonator.. or whatever else you come up with
protocol++
large oil rig setup
protocol++
save++
puzzlereset overhaul
all oil rig puzzles reset at the same time now
simplelight obeys puzzle reset
pump shotgun has slightly less zoom
fixed FOV bug which zoomed weapons in too much if fov was not default (75)
fractional reloading low fps bug fix
antihack
f r a c t i o n a l r e l o a d i n g
added fractional reloading to spas12 and BAR
fractional reloading baseline
pump action shotgun uses fractional reloading
can no longer use weapons when tangled in deflated hot air balloon canvas
can no longer see through hot air balloon canvas when inside
players now fall when sleeping on a building block which is then destroyed
fall damage fixes
server.playerserverfall convar (default true)
server falling deals appropriate fall damage
players do not fall through water
wounded players also now fall instead of hovering
disconnected/sleeping players now fall to ground
fixed muzzle brake not properly applying recoil reduction
muzzle brake reduces damage by 15%
skin approval
compound bow behaves exactly like hunting bow when not charged (same rof/damage etc, was 80%)
compound bow costs 25 metal frags instead of 75
tracers visible from long distance