userHelkcancel
reporust_rebootcancel

5,203 Commits over 4,291 Days - 0.05cph!

11 Years Ago
merge from main
11 Years Ago
bugfix
11 Years Ago
merge from main
11 Years Ago
merge from main
11 Years Ago
merge from main
11 Years Ago
merge from main
11 Years Ago
bunch of helicopter AI and an awesome infinite loop
11 Years Ago
Fixed dumb crash bug
11 Years Ago
weakspot implementation v1
11 Years Ago
merge from main
11 Years Ago
balanced heli loot added crashsite balanced movement added death state lightex has optional offset bunch of stuff I can't remember
11 Years Ago
merge from main
11 Years Ago
buckle up, shit is 'bout to get rekt ( tomorrow's patch most likely )
11 Years Ago
protocol++
11 Years Ago
helicopter actually leaves now removed debug.log calls
11 Years Ago
removed warnings
11 Years Ago
removed more warnings
11 Years Ago
increased sizes of weakpoints on helicopter
11 Years Ago
manifest + loot spawn
11 Years Ago
added strafe AI logic
11 Years Ago
NRE fix for servers
11 Years Ago
reduced heli bullet damage slightly reduced orbit height
11 Years Ago
added heli convars for machineguns
11 Years Ago
helicopter only targets people in its spotlight at night
11 Years Ago
weakspot damage effects for tail/main rotor (lets you know when you scored a hit) do not target naked/newspawns unless they remain visible for too long target anyone who deals damage to us
11 Years Ago
merge from main
11 Years Ago
merge into main
11 Years Ago
NRE fix
11 Years Ago
patrol helicopter does not save door gunners lose their target properly after it is invisible for too long
11 Years Ago
oil fireballs broadcast so you can see them anywhere on the map
11 Years Ago
helicopter no longer always visits the first monument in the list first every time nerfed helicopter rocket damage by 30%
11 Years Ago
(maybe) fixed fireball bug helicopter explosion light should now disappear admins don't bleed with godmode on
11 Years Ago
explosions are HDR
11 Years Ago
added heli.lifetimeMinutes, set to 0 to disable helicopter if helicopter takes damage to tail rotor or engine, it sticks around for another 2 minutes
11 Years Ago
fixed heli bullets visually penetrating bases
11 Years Ago
Significantly increased all bullet speeds Helicopter has napalm strikes for pesky campers Helicopter has smaller hitboxes for weak spots Helicopter cupboard exploit fixed Helicopter loot crates actually unlootable until flames go out
11 Years Ago
merge from main
11 Years Ago
post-merge fixes
11 Years Ago
merge from main
11 Years Ago
manifest
11 Years Ago
merge into main
11 Years Ago
Bows fire slightly slower Bows have much reduced headshot damage Bows have a little more aim recoil crossbows fire arrows with much higher velocity (50% instead of 20% ) HV arrows are 'thinner'
11 Years Ago
NRE fix
11 Years Ago
increased helicopter weakspot health
11 Years Ago
Fixed NRE's with particle LOD's on the helicopter Fixed graphical issues with napalm Fixed Helicopter explosion light staying around until relog
11 Years Ago
Helicopter gibs harvestable after 8 minutes of cooling Fixed being able to shoot through helicopter to hit weakzones (much much harder to kill now, yikes)
11 Years Ago
Fixed static quarry not being immortal
11 Years Ago
feasability test
11 Years Ago
added small stash
11 Years Ago
added dig effect