6,091 Commits over 3,744 Days - 0.07cph!
fixed NPCVendingMachine sometimes becoming out of stock on server restart
fixed bug with plant age disappearing
display plant yield
aiming at plants now shows a bunch of information about their state
ocean paths are now optimized and smoothed
ocean paths now shrinkwrap to the island based on depth and distance from terrain
two ocean paths (near/far) are generated and cached at startup (TerrainMeta.path.Ocean*)
ocean pathfinding/coastline path generation wip
rhib fuel/engine functionality
rhib editor collision fixes
you are here marker always displays ontop of team markers
fixed streamer mode not working on team list
ESP disabled for team members (must have line of sight to see green dot)
Added team member names overtop of map indicators
fixed compass strip being blurry on low detail settings
final team fix RE disconnections
skin approval
cheaper jackhammer at vending machine
slight height modification of dots
fixed new nametags not showing up in debug mode
fixed team map markers not being cleared after leaving team
jackhammer has less durability
fixed nametags disappearing when really close to players at certain angles
fixed streamer mode not working on new nametags/map
jackhammer worldmodel
network++
exploit fix
manifest
phrases
reduced lerp time of nametags
slightly larger nametags
slightly less offset nametags
jackhammer final implementation
jackhammer available in tool crates rarely and for sale at tool VM in compound
75 scrap to research watchtower
watch tower is researchable
watchtower cost increased
more NRE fixes
clear pending team if acceptance fails
hide accept team panel when accepted
watchtower deployable
teamui fix
buckle up - merge into main
fixed max range for teammates