6,096 Commits over 3,744 Days - 0.07cph!
removed unuused card items
card reader color coordination
timer bugfixes
keycard implementation
compile fixes for #if SERVER
timer bugfix
pressbutton now saves press length
code cleanup
splitter fixes
missing files
added AND circuit
added splitter
updated puzzletest scene
added OR switch
added temp cardreader
electric generator ability for wheelswitch
bugfixes for door
removed debug.logs
updated puzzletest scene
kinetic wheel
blast door
fixed simple switch art
added fuse
updated fusebox
updated simpleswitch
missing files
pressbutton functionality
puzzletest scene
bugfixes and fusebox functionality
more io work
monument puzzle IO entity work
no longer mark hostile when suiciding in safe zone
looting wounded or sleeping players in safe zone marks you as hostile
one last sentry near chill zone
barrels and animals no longer trigger player as hostile
hostile warnings are cleared after switching servers
dive site crates now are visible (oops)
dive site crates save behavior fixed
looting your own corpse no longer marks you as hostile
suiciding in compound no longer marks you as hostile
looting backpacks now marks you as hostile (except your own)
fixed startup errors
fixed exploitey areas of compound
added more external compound turrets
fixed chill zone tables/bbq being stealable
more hobo barrels on compound for night lights
protocol++
fixed items missing hostile score
added diving gear to square crates
updated scuba underwater crates with better loot
hostile warning when drawing weapons