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6,343 Commits over 4,199 Days - 0.06cph!

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revolver skin description fix
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fixed stables scrap refilling way too fast fixing missing rad exposure ceiling ( 50 )
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reduced pumpkin calories slightly fixed natural beehive material
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removed bee grenade timer lowered bee target search radius and decreased distance for bees to lose target reduced frequency of cosmetic plant collectibles orchids are hard to grow (much more water requirement) added cosmetic plant sales at stables reduced size and light transmission values of natural beehive (looks less fullbright)
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lowered neon sign power usage across the board
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pie balance
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added harvesting and crafting teas
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natural hives drop 50% less honeycomb reduced chicken egg spam rebalanced honey + egg consumable
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head armor eligible for 1 slot added wood plate to t1 tech tree added asbestos and lead plate to t2 tech tree metal armor plate loot-only scientists have a chance to drop asbestos, lead, or metal plate (rarely) metal plate rarely in crates, codelocked crates added minor melee/bullet protection to all plate types removed plate movement penalty
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auto calculate craft times
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merge from main
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bugfixes
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merge from main
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improved primitive gamemode loot spawns for airdrop/hackable crate
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clientside effects now terminate at the distance of the hit target rather than carry on forever legacybow turret setup
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merge from primitive
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autoturrets can now use all bow types, baseline balance
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merge from main
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merge from main