6,097 Commits over 3,744 Days - 0.07cph!
chair no longer syncs position
map writing enabled for mods
furnace costs 100 less wood
furnace no longer starts with wood
can pick up furnace if empty + hammer equipped + cupboard
can pick up fridge if empty + hammer equipped + cupboard
can pick up large storage if empty + hammer equipped + cupboard
can pick up small wood storage if empty + hammer equipped + cupboard
shelves can be placed overtop of existing boxes
vending machines can buy/sell BPs just like any other item
map no longer needs a map item
map item uncraftable
F key toggles lights on car
workbench 2 & 3
crafting speed bonuses
hide quickcraft items if not at workbench
+use on workbench opens crafting window
workbench restrictions
workbench UI notifications
workbenches
blueprint work
research table converts scrap + source item into blueprint
items show as 'new' after being unlocked
hide item categories that contain no unlocked items
show workbench level 1-3 requirement when blueprint is selected
removed bunch of editor warnings
updated sedan prefab with proper client collison meshes from minh
vehicles collide with deployables
relocked all items other than default blueprints
item category amount on crafting window shows unlocked items instead of totals
better clientside collision for sedan
quicker sitting animations
skin approval
VehicleMovement hits triggers
sitting in chair provides 100% comfort
NRE Fix
better exploit attempt logging
re-added player y position smoothing
nre fix in NearMountPoint
sound NRE fix
increased size of chair prevent building /deploy volume vertically
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fixed bug where turrets/helicopters would shoot like shotguns during low fps
fixed bug where turrets/helicopters would not obey timescale
!mounts dictate player positions
!fixed jittery issues when player is on a moving serverside mount
player eye offsets correct on mounts
aiming relative to mount
can look around on mountable with clamped angles