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6,097 Commits over 3,744 Days - 0.07cph!

7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
autoturret bs
7 Years Ago
more autoturret profiling
7 Years Ago
autoturret profile
7 Years Ago
garage door deploy fixes
7 Years Ago
garage door collision fix
7 Years Ago
autoturret optimizations
7 Years Ago
fix for debirs field marker saving/loading
7 Years Ago
merge into main
7 Years Ago
netting double sides with slightly increased health manifest
7 Years Ago
merge from main
7 Years Ago
garage door polish, balance, sounds, skinnable code lock has a filler mesh between the two sides now increased ceiling light rope length
7 Years Ago
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7 Years Ago
lr300 skin apply fix
7 Years Ago
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7 Years Ago
skin approval bbq has less protection
7 Years Ago
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7 Years Ago
bbq implementation lr300 workshop prop render view lr300 new icon !updated flintlock reference in approved.cs
7 Years Ago
hair no longer spawns in barrels, nice hair no longer provides protection hair is no longer craftable
7 Years Ago
fix for older at skins not enabling the item to be craftable (boonie) no longer cancel crafting after walking away from workbench
7 Years Ago
python tier 2 wb ladder hatch tier 2 wb/loot
7 Years Ago
NRE fix
7 Years Ago
manifest
7 Years Ago
lootspawn will never produce duplicates
7 Years Ago
lr300 fire rate increased 10% lr300 skinnable missing loot table changes
7 Years Ago
hacky keycode double entry fix
7 Years Ago
miner hat nre fix maybe
7 Years Ago
removed debug.log missing files
7 Years Ago
fix for radial marker skin approval bradley APC back to 1000 - better too hard than too easy missing explosion sprite texture
7 Years Ago
cluttery deployables spawn as blueprints in barrels instead of the object
7 Years Ago
bradley spawns less frequently bradley effectively drops elite crates instead rifleammo/rocketammo from crate reduced slightly bradley health changed to 750 bradley starts healing after 10 minutes and takes 5 minutes to fully heal
7 Years Ago
elite crates spawn every 2 hours instead of every 20 minutes launch site spawns 1 less elite crate elite crates spawn 2 definitions instead of 4 ( half as many items ) airdrop spawns much fewer high end rifles, more shotguns etc airdrop spawns more ammo airdrop drops turret instead of turret parts
7 Years Ago
flamethrower requires WB2 pants/hoodie one rarity lower ( 75 scrap ) snow/vagabond jacket one rarity lower snow/vagabond jacket cost 50 cloth instead of 200
7 Years Ago
slightly lower chance of satchel duds bradley health reduced
7 Years Ago
debris field markers appear on map where heli/bradley is destroyed (10m)
7 Years Ago
lowered HQM available from heli/bradley gibs
7 Years Ago
boonie hat has some armor protection
7 Years Ago
small amount of radiation leaks through hazmat at highest rad tier (npp/lsroof)
7 Years Ago
higher chance of finding tools in caves stone pick/hatchet found in caves less probability of miner/candlehats in caves miner/candlehats spawn with less fuel less hqm in caves
7 Years Ago
bandana/cap provides minimal protection candle hat provides minimal protection miner hat provides same protection as burlap wrap slightly smaller flare on miner hat
7 Years Ago
added basic map grid
7 Years Ago
radial map marker "MapMarkerGenericRadius" (mod support) maps are reset on disconnecting
7 Years Ago
workbench radius tripled can rotate workbenches
7 Years Ago
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7 Years Ago
small/medium wooden sign default bp hanging sign/pictureframe large not researchable
7 Years Ago
fixed peacekeeper mode not working on turrets
7 Years Ago
miner hat no longer emissive to other players when off miner hat now has blinding flare fixed bug where candle hat had a light radius of 30m!
7 Years Ago
lantern and tuna lights are brighter lantern costs 25 metalfrag instead of 40