6,097 Commits over 3,744 Days - 0.07cph!
more autoturret profiling
garage door collision fix
fix for debirs field marker saving/loading
netting double sides with slightly increased health
manifest
garage door polish, balance, sounds, skinnable
code lock has a filler mesh between the two sides now
increased ceiling light rope length
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skin approval
bbq has less protection
bbq implementation
lr300 workshop prop render view
lr300 new icon
!updated flintlock reference in approved.cs
hair no longer spawns in barrels, nice
hair no longer provides protection
hair is no longer craftable
fix for older at skins not enabling the item to be craftable (boonie)
no longer cancel crafting after walking away from workbench
python tier 2 wb
ladder hatch tier 2 wb/loot
lootspawn will never produce duplicates
lr300 fire rate increased 10%
lr300 skinnable
missing loot table changes
hacky keycode double entry fix
removed debug.log
missing files
fix for radial marker
skin approval
bradley APC back to 1000 - better too hard than too easy
missing explosion sprite texture
cluttery deployables spawn as blueprints in barrels instead of the object
bradley spawns less frequently
bradley effectively drops elite crates instead
rifleammo/rocketammo from crate reduced slightly
bradley health changed to 750
bradley starts healing after 10 minutes and takes 5 minutes to fully heal
elite crates spawn every 2 hours instead of every 20 minutes
launch site spawns 1 less elite crate
elite crates spawn 2 definitions instead of 4 ( half as many items )
airdrop spawns much fewer high end rifles, more shotguns etc
airdrop spawns more ammo
airdrop drops turret instead of turret parts
flamethrower requires WB2
pants/hoodie one rarity lower ( 75 scrap )
snow/vagabond jacket one rarity lower
snow/vagabond jacket cost 50 cloth instead of 200
slightly lower chance of satchel duds
bradley health reduced
debris field markers appear on map where heli/bradley is destroyed (10m)
lowered HQM available from heli/bradley gibs
boonie hat has some armor protection
small amount of radiation leaks through hazmat at highest rad tier (npp/lsroof)
higher chance of finding tools in caves
stone pick/hatchet found in caves
less probability of miner/candlehats in caves
miner/candlehats spawn with less fuel
less hqm in caves
bandana/cap provides minimal protection
candle hat provides minimal protection
miner hat provides same protection as burlap wrap
slightly smaller flare on miner hat
radial map marker "MapMarkerGenericRadius" (mod support)
maps are reset on disconnecting
workbench radius tripled
can rotate workbenches
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small/medium wooden sign default bp
hanging sign/pictureframe large not researchable
fixed peacekeeper mode not working on turrets
miner hat no longer emissive to other players when off
miner hat now has blinding flare
fixed bug where candle hat had a light radius of 30m!
lantern and tuna lights are brighter
lantern costs 25 metalfrag instead of 40