6,227 Commits over 4,048 Days - 0.06cph!
    
    
    
        
        
            
            
            
                
                added light toggle to keybinds
                
                
                
                
             
         
        
            
            
            
                
                polished laser sight, is accurate to crosshair, beam enabled
polished flashlight
added flashlight beam in third person
lasersight provides recoil reduction
all weapons have an appropriate deploy delay
removed underbarrel attachment slot from crossbow (no more laser/flashlight on it, its too f0cked)
                
                
                
                
             
         
        
        
        
            
            
            
                
                first person laser prefers aiming accuracy over viewmodel accuracy
updated beam shader for laser
                
                
                
                
             
         
        
        
        
            
            
            
                
                laser recoil bonus nerfed to 20%
                
                
                
                
             
         
        
            
            
            
                
                updated beam effects (again)
fixed 3p laser perf issues
updated flashlight beam texture
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                bugfixes for laser/beam appearing off for other users under some conditions
                
                
                
                
             
         
        
            
            
            
                
                bugfix for attachment bonuses
lasersight recoil reduction reduced to 15%
lasersight hip/aim conefire reduced to half when active
                
                
                
                
             
         
        
        
            
            
            
                
                disabled holosight dot projection for now ( improves jitter significantly )
                
                
                
                
             
         
        
        
        
        
        
        
        
            
            
            
                
                manifest + phrases + loot
                
                
                
                
             
         
        
            
            
            
                
                adjusted hp and cost of new gates and fences
                
                
                
                
             
         
        
            
            
            
                
                fixed silencer and other attachments being visible while scoped
                
                
                
                
             
         
        
        
            
            
            
                
                fixed wall frame having lower health than doors
                
                
                
                
             
         
        
            
            
            
                
                electrical shock code for code locks, no more bruteforce
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                code lock shock final pass
                
                
                
                
             
         
        
            
            
            
                
                min 5 damage from codelock failure
                
                
                
                
             
         
        
            
            
            
                
                metal facemask & toro now have same protection values (facemask nerfed a bit)
                
                
                
                
             
         
        
            
            
            
                
                balance for external walls/gates
basecombatentity never loads with more health than its max
                
                
                
                
             
         
        
            
            
            
                
                shell protection added to external walls/gates
                
                
                
                
             
         
        
            
            
            
                
                removed physical trap items from spawn table
                
                
                
                
             
         
        
            
            
            
                
                updated loot tables + manifest
                
                
                
                
             
         
        
        
        
            
            
            
                
                impact sparks are HDR
added bullseye to reactive target
bullseye shots do 2x damage and have a special effect
                
                
                
                
             
         
        
            
            
            
                
                can now lower target
1 second delay for pickup
                
                
                
                
             
         
        
            
            
            
                
                fixed bullseye missing decals
                
                
                
                
             
         
        
        
        
            
            
            
                
                fixed explosive rounds doing double damage to some objects
                
                
                
                
             
         
        
            
            
            
                
                fixed helicopter not being able to target players at some monuments
                
                
                
                
             
         
        
            
            
            
                
                fully repairing an object resets its decay delay
                
                
                
                
             
         
        
            
            
            
                
                lagged out players will no longer spam all the shots they fired while lagging in one go
fix for lag switch exploiting
fixed bug where explosive rounds would not deal splash damage to impacted targets