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6,227 Commits over 4,048 Days - 0.06cph!

10 Years Ago
merge into main
10 Years Ago
added light toggle to keybinds
10 Years Ago
polished laser sight, is accurate to crosshair, beam enabled polished flashlight added flashlight beam in third person lasersight provides recoil reduction all weapons have an appropriate deploy delay removed underbarrel attachment slot from crossbow (no more laser/flashlight on it, its too f0cked)
10 Years Ago
merge from main
10 Years Ago
merge into main
10 Years Ago
first person laser prefers aiming accuracy over viewmodel accuracy updated beam shader for laser
10 Years Ago
laserbeam tweaks
10 Years Ago
flashlight beam changes
10 Years Ago
laser recoil bonus nerfed to 20%
10 Years Ago
updated beam effects (again) fixed 3p laser perf issues updated flashlight beam texture
10 Years Ago
merge from main
10 Years Ago
merge into main
10 Years Ago
beam updates
10 Years Ago
bugfixes for laser/beam appearing off for other users under some conditions
10 Years Ago
bugfix for attachment bonuses lasersight recoil reduction reduced to 15% lasersight hip/aim conefire reduced to half when active
10 Years Ago
supply drop bugfix
10 Years Ago
disabled holosight dot projection for now ( improves jitter significantly )
10 Years Ago
baseline
10 Years Ago
merge from main
10 Years Ago
scope implementation
10 Years Ago
merge from main
10 Years Ago
merged scope into main
10 Years Ago
protocol++
10 Years Ago
manifest + phrases + loot
10 Years Ago
adjusted hp and cost of new gates and fences
10 Years Ago
fixed silencer and other attachments being visible while scoped
10 Years Ago
door cost balance
10 Years Ago
fixed wall frame having lower health than doors
10 Years Ago
electrical shock code for code locks, no more bruteforce
10 Years Ago
merge from main
10 Years Ago
dead/alive server checks
10 Years Ago
merge into main
10 Years Ago
code lock shock final pass
10 Years Ago
min 5 damage from codelock failure
10 Years Ago
metal facemask & toro now have same protection values (facemask nerfed a bit)
10 Years Ago
balance for external walls/gates basecombatentity never loads with more health than its max
10 Years Ago
shell protection added to external walls/gates
10 Years Ago
removed physical trap items from spawn table
10 Years Ago
updated loot tables + manifest
10 Years Ago
reactive target
10 Years Ago
bugfix
10 Years Ago
impact sparks are HDR added bullseye to reactive target bullseye shots do 2x damage and have a special effect
10 Years Ago
can now lower target 1 second delay for pickup
10 Years Ago
fixed bullseye missing decals
10 Years Ago
phrases
10 Years Ago
protocol++
10 Years Ago
fixed explosive rounds doing double damage to some objects
10 Years Ago
fixed helicopter not being able to target players at some monuments
10 Years Ago
fully repairing an object resets its decay delay
10 Years Ago
lagged out players will no longer spam all the shots they fired while lagging in one go fix for lag switch exploiting fixed bug where explosive rounds would not deal splash damage to impacted targets