3,404 Commits over 4,048 Days - 0.04cph!
spas 12 has slightly higher fire rate
shotgun slugs are more accurate and do slightly more damage, but with a 50% falloff at 40m
m92 has slightly slower fire rate
simple sight is now a default blueprint
m39 now available at bandit camp instead of l96
bradley loot crate rebalance, higher chance for L96
bradley is more vulnerable to HV rockets
bradley top turret enabled
removed errant debug.logs
fix for tesla coils doing too much damage when spammed on and off quickly enough
scrap heli fireballs no longer damage npcs
scrap heli no longer crush-kills npcs
content bundle assignment for double door skinnables
lowered certain horse breed speed bonuses
lowered horse speed bonus from horse shoes
lowered horse speed bonus from full stamina / road
fixed horses being lootable by players other than their rider
more save/load NRE checks
subtraction of subtraction
fixed corpses not saving/loading their inventory
fixed horse armor crafting times
fixed horse ragdolls not saving/loading breed properly
fixed horse ragdolls not applying breed properly when going in/out of network range
fixed horse ragdolls showing full armor when first coming in to network range
fixed missing horse equipment information panel ( missing file )
fixed not being able to loot horse corpses after a server load
fixed bradley crates sometimes spawning under the world
horse equipment information panel
horse armor cost balance
roadsign horse armor available at bandit camp attire shop
balanced horse/rider protection
icons
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fixed horse tails not switching to the appropriate breed material
horse ragdoll breed fixes
horse armor appears on ragdolls
can loot horse ragdolls
fixed dropped horse armor NRE
slightly less bright electrical direction indicators
electrical wire flow direction indicators while wire tool is equipped
electrical wires are now lit and normal mapped
fixed tesla coil having too much protection
fixed tesla coil not self-harming as a spam limiter
added tesla coil distant sound
pressure pads can be hidden under rugs
pressure pads produce a small amount of power for a split second when activated if unpowered
F1 grenades less lethal towards turrets
added preventBuilding to fuel generator
ClientUpdateMounted NRE fix
F1 grenades are more predictable and less bouncy
F1 grenade fuse time shortened from 3.5 to 3 seconds
F1 grenades do more damage to autoturrets
HV rockets/sam sites use new damage type dealing extra damage to air vehicles
fixed IK positions due to bone scaling
40mm buckshot does more damage
updated transport helicopter pilot seat
fixed all transport helicopter gauges
rocket launcher is cheaper and T2
HV rockets are cheaper, move faster, and are more accurate, T2
horse animation and random circle fixes
fixed helicopter debris temperature
transport heli fuel gauges fixes
transport heli uses 2x as much fuel
transport heli server gibs give much less resources and only metal frags
reduced horse health
horses are now much more responsive and frame budgeted