userHelkcancel
branchrust_reboot/maincancel

2,810 Commits over 4,321 Days - 0.03cph!

12 Years Ago
Fixed dupe bug(s)
12 Years Ago
tool cupboard is now destroyable
12 Years Ago
fixed impact effects not working for melee - merge to main
12 Years Ago
fixed animals not giving resources when hit added some maxhealth stuff for animals for zon
12 Years Ago
fix for kill being called twice on BaseCorpse
12 Years Ago
fixed shotguns bouncing everyones view
12 Years Ago
fixed building block max health not showing up properly on client
12 Years Ago
keypad lock status visiblity increased
12 Years Ago
AnimalAnimation distance scaling
12 Years Ago
Fix for maxhealth being clamped to 69 on first life starthealth is now random range between 50-60
12 Years Ago
fixed lock/unlock colors being the wrong way around on the keypad
12 Years Ago
merge into main
12 Years Ago
added some damage debug calls
12 Years Ago
added missing torch damage type
12 Years Ago
Fixed missing damagetype on pickaxe + balance
12 Years Ago
fix for occupied boxes on server crash
12 Years Ago
Recoil system into main
12 Years Ago
fix for bullet trails
12 Years Ago
fixed melee regression (much easier to hit things again now)
12 Years Ago
merge into main - bear trap and assault rifle changes
12 Years Ago
Removed Armed flag
12 Years Ago
less recoil when aiming down the sight
12 Years Ago
protocol++
12 Years Ago
compile error fix for client
12 Years Ago
Bear trap deals multiple damage types
12 Years Ago
Added vagabond jacket
12 Years Ago
vagabond jacket is better AR has a bit more recoil proper LOD's for bear trap
12 Years Ago
merge into main - AI should be attracted to traps now
12 Years Ago
fixed out of order usage of RaycastAll in DropToGround fixed bug where corpses would disappear regardless if it took damage/was being looted corpses of objects killed by beartrap will hang around a looong time tweaked AR recoil
12 Years Ago
made corpses invulnerable to bullet damage
12 Years Ago
made torch light less pink
12 Years Ago
merge into main
12 Years Ago
Fixed lootable corpse not dropping some of it's contents on death
12 Years Ago
ADS provides less recoil reduction crouching now provides recoil reduction
12 Years Ago
reduced thompson aimcone
12 Years Ago
increased volume of trap sound slightly increased bear trap size
12 Years Ago
fixed bug where lootables could become permenantly occupied
12 Years Ago
you now start with recipies for boneknife, spear, and stone hatchet + balance changes
12 Years Ago
Added missing collision to some prefabs in radtown fixed barrels being too large
12 Years Ago
wooden spear no longer takes cloth to craft
12 Years Ago
bandage and low grade fuel are default again
12 Years Ago
halved radiation damage rock has wider attack cone
12 Years Ago
Modified melee ranges to be shorter (and spear to be slightly longer) Increased melee cone for spears again, decreased melee cone for rocks fixed key lock status not showing key lock is default blueprint
12 Years Ago
lootspawn changes
12 Years Ago
adjusted some preventBuilding radiuses updated sleepingbag model
12 Years Ago
Furnace more expensive, torch default item, removed leftover common blueprints from loot tables
12 Years Ago
Merge into Main! Completely new lootspawn system that spawns barrels and stuff and rebalanced lootspawn entirely
12 Years Ago
protocol++
12 Years Ago
test
12 Years Ago
adjusted drop rates of barrels/crates to be less generous radtowns will no longer be chock full of stuff upon server load