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3,383 Commits over 3,987 Days - 0.04cph!

6 Years Ago
skin approval
6 Years Ago
pre skin approval
6 Years Ago
merge into main
6 Years Ago
pump shotgun has slightly less zoom
6 Years Ago
fixed FOV bug which zoomed weapons in too much if fov was not default (75)
6 Years Ago
code cleanup
6 Years Ago
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6 Years Ago
merge into main
6 Years Ago
f r a c t i o n a l r e l o a d i n g
6 Years Ago
can no longer use weapons when tangled in deflated hot air balloon canvas can no longer see through hot air balloon canvas when inside
6 Years Ago
fix
6 Years Ago
players now fall when sleeping on a building block which is then destroyed
6 Years Ago
fall damage fixes server.playerserverfall convar (default true)
6 Years Ago
server falling deals appropriate fall damage players do not fall through water wounded players also now fall instead of hovering
6 Years Ago
disconnected/sleeping players now fall to ground
6 Years Ago
fixed muzzle brake not properly applying recoil reduction muzzle brake reduces damage by 15%
6 Years Ago
skin approval compound bow behaves exactly like hunting bow when not charged (same rof/damage etc, was 80%) compound bow costs 25 metal frags instead of 75
6 Years Ago
missing file
6 Years Ago
tracer work
6 Years Ago
tracers visible from long distance
6 Years Ago
udpated heli tracers
6 Years Ago
tracer improvements
6 Years Ago
fixed missing first person projectile visibility 'spheres' (easier to see where you're shooting) on most projectiles tracers are now 1/4 length
6 Years Ago
explosive ammo can be heard much farther away (quieter distance sound) explosive ammo causes weapons and silencers to lose condition faster small gc reduction from checking for silenced weapons
6 Years Ago
minicopters now decay when indoors at half the outside rate (instead of lasting forever)
6 Years Ago
improved flashlight effect wall clipping
6 Years Ago
improved laser effects thompson can now take flashlight and lasersights protocol++
6 Years Ago
underwater crates untie in half the time can only access minicopter fuel if pilot or engine off can recycle empty cans water jug can go into fridges salvaged axe harvests more animal flesh
6 Years Ago
tightened up minicopter collision shape
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
skin approval
6 Years Ago
Buoyancy optimizations backpacks now float
6 Years Ago
fix for randomly respawning oil rig scientists
6 Years Ago
state defines
6 Years Ago
skin approval
6 Years Ago
navmesh fix
6 Years Ago
ch47 egress state fix
6 Years Ago
compile fix
6 Years Ago
AIInformationZone NRE fix for no AIInformationZone
6 Years Ago
fixed disabled navmesh spam
6 Years Ago
oil rig ch47 no longer drops crates when destroyed
6 Years Ago
roam bunching fix rowboat fix
6 Years Ago
door work fixed scientist respawns on oil rig do not save scientists
6 Years Ago
debug.log removal
6 Years Ago
manifest
6 Years Ago
potential nre fix
6 Years Ago
buoyancy improvements to rhib fixed boat engines not taking wave height into effect during depth calculations
6 Years Ago
AI door issue scene flasher/siren light now have passthrough turret parts far less common from boxes scene2prefab compile fix