3,445 Commits over 4,260 Days - 0.03cph!
hooked up mount/dismount sounds
horse spawns
compile fixes
horses don't like deep water
horse network optimizations
compile issues
improved horse visuals
horse optimization
transformUtil.GetGroundInfo now non alloc
glitchy horse footstep fix
better horse movement on stairs
stop turning on the spot when dismounted
horse obstacle detection improvements
animated laggy ass
oil rig scientist loot nerf
fixed mounting regular horses
horse work
enabled dynamic footsteps for animals
rare research cost lowered to 125 from 250
very rare research cost lowered to 500 from 750
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flashlights in first person now cast an area light as well as a spotlight to simulate bounce
slightly faster puzzle reset tick time
puzzle reset pauses timer when players are in it's radius
puzzle reset no longer uses physics to detect players
don't do step up while in mid air
enabled muzzle brake effect override
water jug spawns with less water
fixed scope jitter on HAB/cargoship
player movement now automatically bumps up over small curbs and steps
UI scope no longer scales with UI scale
viewmodels no longer lag behind when in vehicles
scope no longer freaks out and lags behind when on vehicles
muzzle flashes no longer simulate at low fps when in the distance
fixed water junkpiles despawning when players were nearby
fix for Agent must be on active navmesh spam