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3,310 Commits over 3,714 Days - 0.04cph!

6 Years Ago
explosive ammo can be heard much farther away (quieter distance sound) explosive ammo causes weapons and silencers to lose condition faster small gc reduction from checking for silenced weapons
6 Years Ago
minicopters now decay when indoors at half the outside rate (instead of lasting forever)
6 Years Ago
improved flashlight effect wall clipping
6 Years Ago
improved laser effects thompson can now take flashlight and lasersights protocol++
6 Years Ago
underwater crates untie in half the time can only access minicopter fuel if pilot or engine off can recycle empty cans water jug can go into fridges salvaged axe harvests more animal flesh
6 Years Ago
tightened up minicopter collision shape
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
skin approval
6 Years Ago
Buoyancy optimizations backpacks now float
6 Years Ago
fix for randomly respawning oil rig scientists
6 Years Ago
state defines
6 Years Ago
skin approval
6 Years Ago
navmesh fix
6 Years Ago
ch47 egress state fix
6 Years Ago
compile fix
6 Years Ago
AIInformationZone NRE fix for no AIInformationZone
6 Years Ago
fixed disabled navmesh spam
6 Years Ago
oil rig ch47 no longer drops crates when destroyed
6 Years Ago
roam bunching fix rowboat fix
6 Years Ago
door work fixed scientist respawns on oil rig do not save scientists
6 Years Ago
debug.log removal
6 Years Ago
manifest
6 Years Ago
potential nre fix
6 Years Ago
buoyancy improvements to rhib fixed boat engines not taking wave height into effect during depth calculations
6 Years Ago
AI door issue scene flasher/siren light now have passthrough turret parts far less common from boxes scene2prefab compile fix
6 Years Ago
fixed oil rig ladders scene2prefab
6 Years Ago
scene2prefab fixed scientists spawning too slow
6 Years Ago
adjusted scientist loot
6 Years Ago
scene2prefab
6 Years Ago
more waypoints failed attempt at flamethrower npc usage
6 Years Ago
cover update
6 Years Ago
alarm system
6 Years Ago
npc damage modifications
6 Years Ago
removed problematic cover point
6 Years Ago
oilrig modifications
6 Years Ago
flashlights
6 Years Ago
ch47 crush trigger cover handling
6 Years Ago
cover state reload improvements
6 Years Ago
scene2prefab
6 Years Ago
AI cover logic for reloading intelligent reload logic when low ammo Exfil state allows shooting pick unique engagement points if possible (flank) do not finish an entire burst if line of sight lost pick unique roam points (no more bunching up) smaller radius for obstacle avoidance (pass eachother on stairs)
6 Years Ago
manifest
6 Years Ago
merge into main
6 Years Ago
skin approval extras
6 Years Ago
skin approval
6 Years Ago
skin spelling mistake fix
6 Years Ago
skin approval
6 Years Ago
old skin apaproval
6 Years Ago
approved renamed Scrapper Pants to Kilt