3,310 Commits over 3,714 Days - 0.04cph!
fixed MGL ironsight offset
heavy plate helmet obscures slightly less vision
heavy plate armor has much higher explosive protection
ch47 has higher explosive protection
can buy 40mm buckshot at bandit town
AI takes less damage while mounted
large oil rig broadcast setup
door ai setup on large oil rig
fixed push buttons not working at large oil rig (except for one with fuse)
LIghtEx NRE fix
higher visibility simple sight
proper zoom level calculations
8x scope zoom reduced from actually being 24x to 16x
4x scope renamed 8x scope as per its actual zoom level
holosight adds accuracy bonus and 2x zoom
knife is actually metal now
FOV clamped from 70-85 (was 60-90)
fixed pump shotgun attack effects
fixed invisible/too blurry shell casings
disabled casing collision (perf)
muzzle flashes are far more snappy ( visuals + perf )
improved muzzle flash bias
lights with 0 intensity now remove themselves from the active light pool (instead of when destroyed)
adjusted combat knife positioning
m249 skinnable
m49 skinnable
various flamethrower work
combat knife is best flesh harvester
scientists have much higher explosive protection
MGL holster/3p attachment offsets
added combat knife
can sprint and attack with chainsaw and combat knife
protocol++
restricted rf frequencies
40mm smoke grenades
compile fix
reduced muzzle flash light range (perf)
muzzle flash starts with random size
manifest
added 40mm buckshot
fixed rocket launcher and MGL not having third person effects
sam sites lose targets after not being visible
sam sites now require electricity and can thus be toggled remotely with a detonator.. or whatever else you come up with
protocol++
large oil rig setup
protocol++
save++
puzzlereset overhaul
all oil rig puzzles reset at the same time now
simplelight obeys puzzle reset
pump shotgun has slightly less zoom
fixed FOV bug which zoomed weapons in too much if fov was not default (75)
f r a c t i o n a l r e l o a d i n g
can no longer use weapons when tangled in deflated hot air balloon canvas
can no longer see through hot air balloon canvas when inside
players now fall when sleeping on a building block which is then destroyed
fall damage fixes
server.playerserverfall convar (default true)
server falling deals appropriate fall damage
players do not fall through water
wounded players also now fall instead of hovering
disconnected/sleeping players now fall to ground
fixed muzzle brake not properly applying recoil reduction
muzzle brake reduces damage by 15%
skin approval
compound bow behaves exactly like hunting bow when not charged (same rof/damage etc, was 80%)
compound bow costs 25 metal frags instead of 75
tracers visible from long distance
fixed missing first person projectile visibility 'spheres' (easier to see where you're shooting) on most projectiles
tracers are now 1/4 length