3,175 Commits over 4,321 Days - 0.03cph!
merge into main
network++
fixed crate map marker weirdness
player loot panel slot fix
skin approval again
range finding markers on 8x scope
fixed cargo ship and its rhib saving
locker slot fix
burlap name fix
cargo ship convars for duration, egress duration, enabled
use 6 as a scalar divisor when calculating radiation/cold protection (regression fix)
tactical gloves available at bandit town
always mount cargo ship above rowboat height so you aren't knocked off
cargo ship spawns as a world event by default
cargo ship propeller is deadly
protocol++
l96 balance
8x scope
l96/scope available at black market
l96/scope available in bradley crates and elite crates
bunch of metas that need committing
ship loot crates align properly
ship cargo containers no longer cull
ship has smaller map marker, less buggy rotations
potential fix for all player types animating with a parent
another NRE fix for missing UI element
fixed invisible/unparented rhib storage on cargoship
fixed cargo ship NRE
Compile error fix, might be wrong
Mousewheel item selection
Fixed missing references on server for Footstep stuff
New storage crate in code - Can be locked
Player ensures to stop looting upon death or disconnection
updated manifest & phrases
Fix for occupied loot bug
code adjustment - load/save server only
Locks automatically lock after first key is created
CodeLock automatically locks after first code entered
CodeLock now saves whitelist to disk
some b14 bullshit
Added large wood storage model
Adjusted small storage scale and color
Added large storage box - 24 slots
Adjusted small storage box inventory size from 12 to 8
Deploy guide prediction changes
you can now right-click and smash skulls into bone fragments
sleeping bag has a smaller placement radius
spears have had their attack nerfed
stone spear cost has been increased
bandages now cost 3 cloth
Adjusted box placement guides
You now receive more than 1 bullet per craft session
Protocol++
missing wood box prefabs
Increased base footstep volume