3,445 Commits over 4,260 Days - 0.03cph!
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less derpy boat jumps (waterfalls/foundation steps) via dynamic drag based on submerged fraction
scientist projectiles no longer hit the ch47 fuselage due to lerp
can once again stick c4 etc on vehicles
hackable crate resets decay time when hack start/stops
much, much better push behavior
exiting boat at low velocity places you on top of boat
removed ability to spam swapseats
scaled down ch47 map marker
skin approval
boats kick players if their head position impacts a solid object
boat deals damage to players based on velocity if their head impacts a solid object
!boat peek exploit fix
can not mount moving boats with drivers unless they slow down
updated diving gear
added oxygen tank
no more cold breath under water
protocol++
added wetsuit
hazmat suit also protects from getting wet
can wear hats with goggles
added basic divesite
scuba gear spawns in tool crates
protocol++
divesites have a floating buoy marking their position
compile fixes
additional divesites
dive site loot balance 1/2
no throwing items while head is under water as they'd move at 1 foot/sec anyway
adjusted underwater view distances
fixed super bright white bubbles and plankton field when underwater
added missing phrases
updated diving tank icon
diving mask can be used with miner hat
fixed underwater rock formation crate spawns
barrels and animals no longer trigger player as hostile
hostile warnings are cleared after switching servers
dive site crates now are visible (oops)
dive site crates save behavior fixed
looting your own corpse no longer marks you as hostile
suiciding in compound no longer marks you as hostile
looting backpacks now marks you as hostile (except your own)
fixed startup errors
fixed exploitey areas of compound
added more external compound turrets
fixed chill zone tables/bbq being stealable
more hobo barrels on compound for night lights
protocol++
one last sentry near chill zone
looting wounded or sleeping players in safe zone marks you as hostile
no longer mark hostile when suiciding in safe zone
PuzzleReset NRE fix
card readers only accept cards of the same color rather than higher tier cards
keycards get 10 swipes before they become unusable
spas12 does 135 damage instead of 105
diving tank can be added to vending machine
blue keycard available at compound tools machine
grenades should no longer go through monument walls
hostile activities mark you as hostile for 30 minutes instead of 5-10 now
fixed puzzlereset settings not being saved
added audio to blast door and wheel
scientists drop sometimes drop green keycards
dive sites won't despawn with players nearby
GenerateCode
skin approval