3,175 Commits over 4,321 Days - 0.03cph!
Fixed terrain footstep sounds when inside
Added footstep layermask
footsteps are louder in general but quieter when crouching
Merged in
Made campfires less deadly
Added audio to furnace
Destroying a crate makes it spew its contents
Fixed melee not registering under some conditions
Fixed gametrace not using spherecast on "hitboxes"
Fixed lantern material
increased storage box health
Arrows have a sound, slight trail, and are much faster now
merging in : Player corpses won't disappear while you are busy looting them
If you harvest a player corpse until it disappears, a small percentage of items will spew (wip)
Moved lootable corpse over to use RPC's instead of itemcommands
Fixed minor network bug with key locks
much easier to tell if a lock is locked/unlocked now
Removed debug speedcheats and spectating
Fixed some compiler errors
retained spectating ability for admins
Fixed some names causing collisions
updated manifest
Fixed chickens being invincible
fixed spectator being developer only (admins can now spectate)
added stone, metal floors
modified footstep max distance (can no longer hear them 300 feet away)
increased volume of doors
tool cupboard is now destroyable
fixed impact effects not working for melee - merge to main
fixed animals not giving resources when hit
added some maxhealth stuff for animals for zon
fix for kill being called twice on BaseCorpse
fixed shotguns bouncing everyones view
fixed building block max health not showing up properly on client
keypad lock status visiblity increased
AnimalAnimation distance scaling
Fix for maxhealth being clamped to 69 on first life
starthealth is now random range between 50-60
fixed lock/unlock colors being the wrong way around on the keypad
added some damage debug calls
added missing torch damage type
Fixed missing damagetype on pickaxe + balance
fix for occupied boxes on server crash
fixed melee regression (much easier to hit things again now)
merge into main - bear trap and assault rifle changes
less recoil when aiming down the sight
compile error fix for client
Bear trap deals multiple damage types
vagabond jacket is better
AR has a bit more recoil
proper LOD's for bear trap
merge into main - AI should be attracted to traps now
fixed out of order usage of RaycastAll in DropToGround
fixed bug where corpses would disappear regardless if it took damage/was being looted
corpses of objects killed by beartrap will hang around a looong time
tweaked AR recoil
made corpses invulnerable to bullet damage
made torch light less pink
Fixed lootable corpse not dropping some of it's contents on death
ADS provides less recoil reduction
crouching now provides recoil reduction