3,310 Commits over 3,714 Days - 0.04cph!
merge into main
network++
fixed crate map marker weirdness
player loot panel slot fix
skin approval again
range finding markers on 8x scope
fixed cargo ship and its rhib saving
locker slot fix
burlap name fix
cargo ship convars for duration, egress duration, enabled
use 6 as a scalar divisor when calculating radiation/cold protection (regression fix)
tactical gloves available at bandit town
always mount cargo ship above rowboat height so you aren't knocked off
cargo ship spawns as a world event by default
cargo ship propeller is deadly
protocol++
l96 balance
8x scope
l96/scope available at black market
l96/scope available in bradley crates and elite crates
bunch of metas that need committing
ship loot crates align properly
ship cargo containers no longer cull
ship has smaller map marker, less buggy rotations
potential fix for all player types animating with a parent
another NRE fix for missing UI element
fixed invisible/unparented rhib storage on cargoship
fixed cargo ship NRE
merge into main
protocol++
nre fix
smoke effect no longer gone forever outside network range
can no longer use smoke grenades under water
can throw smoke grenades farther
smoke grenades stack to 2
pumpkins and corn and now stackable and no longer have condition
skin approval files
fixed invisible supply signal smoke
removed debug.logs
▍▅▉▅▆ ▄▇▇▊▋▉▍ █▍▌▋█▋▄█▄▊▊▍ █▉▉ ▍▍▇
▅▇▊▊▉ ▍▇▉█▅ ▆▌█▍ ▄▊ ▋▆▊▊▋ ▆▌ ▉▌▇ ▄██▊▇ ▇█▆
added recycler just outside bandit town casino
!fixed disable broadcast on shopkeepers oops
fixed being able to turn recycler on/off if you are not the user
▋▆▋▆▍▉▊▄▌▆ █▆▉█▅▉▄ ▄▋▋ ▅▍▇
removed GC allocs from hostileNote
removed GC allocs from LookAtPlant